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Describe the bug
I am trying to edit the course file of a mario kart wii track, I'll export as dae and reimport without having made any chances. shaders and materials are lost in the process
if i want to reimport the materials all shader information is gone and needs to be manually set to the original value
Desktop (please complete the following information):
OS: Windows 8
Version v0.39 Hotfix 1
Additional context
Would be great to have an option to export all materials shaders beforhand and import/restore them all at once. otherwise we will have to manually compare and edit those values
Considering the structure of MDL0 and how shaders are linked to materials using an array this is not a bug.
It's not really possible to store that information in material file efficiently.
If that is true, then one could possibly write an external plugin (or even implement a new feature) comparing the original mdl0 to the new mdl0 and restore all values in material/shader files. That's what I had to do manually.. if something could be done by an algorithm more efficiently, it should be :)
Describe the bug
I am trying to edit the course file of a mario kart wii track, I'll export as dae and reimport without having made any chances. shaders and materials are lost in the process
if i want to reimport the materials all shader information is gone and needs to be manually set to the original value
To Reproduce
Steps to reproduce the behavior:
Expected behavior
original shader information should be restored
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Would be great to have an option to export all materials shaders beforhand and import/restore them all at once. otherwise we will have to manually compare and edit those values
I have tried using this plugin but it doesn't seem to work properly anymore:
https://github.com/zach-zajack/matshader-replace
is the api still correct and could be used as a temporary workaround?
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