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Makefile
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CC ?= gcc
EMCC ?= emcc
UNAME_S := $(shell uname -s)
RENDERER ?= GL
DEBUG ?= false
L_FLAGS ?= -lm -rdynamic
C_FLAGS ?= -std=gnu99 -Wall -Wno-unused-variable
ifeq ($(DEBUG), true)
C_FLAGS := $(C_FLAGS) -g
else
C_FLAGS := $(C_FLAGS) -O3
endif
# Rendeder ---------------------------------------------------------------------
ifeq ($(RENDERER), GL)
RENDERER_SRC = src/render_gl.c
C_FLAGS := $(C_FLAGS) -DRENDERER_GL
else
$(error Unknown RENDERER)
endif
# macOS ------------------------------------------------------------------------
ifeq ($(UNAME_S), Darwin)
C_FLAGS := $(C_FLAGS) -x objective-c -I/opt/homebrew/include -D_THREAD_SAFE -w
L_FLAGS := $(L_FLAGS) -L/opt/homebrew/lib -framework Foundation
ifeq ($(RENDERER), GL)
L_FLAGS := $(L_FLAGS) -lGLEW -GLU -framework OpenGL
endif
L_FLAGS_SDL = -lSDL2
L_FLAGS_SOKOL = -framework Cocoa -framework QuartzCore -framework AudioToolbox
# Linux ------------------------------------------------------------------------
else ifeq ($(UNAME_S), Linux)
ifeq ($(RENDERER), GL)
L_FLAGS := $(L_FLAGS) -lGLEW -lGL
endif
L_FLAGS_SDL = -lSDL2
L_FLAGS_SOKOL = -lX11 -lXcursor -pthread -lXi -ldl -lasound
# Windows ----------------------------------------------------------------------
else ifeq ($(OS), Windows_NT)
$(error TODO: FLAGS for windows have not been set up. Please modify this makefile and send a PR!)
else
$(error Unknown environment)
endif
# Source files -----------------------------------------------------------------
TARGET_NATIVE ?= wipegame
BUILD_DIR = build/obj/native
BUILD_DIR_WASM = build/obj/wasm
WASM_RELEASE_DIR ?= build/wasm
TARGET_WASM ?= $(WASM_RELEASE_DIR)/wipeout.js
TARGET_WASM_MINIMAL ?= $(WASM_RELEASE_DIR)/wipeout-minimal.js
COMMON_SRC = \
src/wipeout/race.c \
src/wipeout/camera.c \
src/wipeout/object.c \
src/wipeout/droid.c \
src/wipeout/ui.c \
src/wipeout/hud.c \
src/wipeout/image.c \
src/wipeout/game.c \
src/wipeout/menu.c \
src/wipeout/main_menu.c \
src/wipeout/ingame_menus.c \
src/wipeout/title.c \
src/wipeout/intro.c \
src/wipeout/scene.c \
src/wipeout/ship.c \
src/wipeout/ship_ai.c \
src/wipeout/ship_player.c \
src/wipeout/track.c \
src/wipeout/weapon.c \
src/wipeout/particle.c \
src/wipeout/sfx.c \
src/utils.c \
src/types.c \
src/system.c \
src/mem.c \
src/input.c \
$(RENDERER_SRC)
# Targets native ---------------------------------------------------------------
COMMON_OBJ = $(patsubst %.c, $(BUILD_DIR)/%.o, $(COMMON_SRC))
sdl: $(BUILD_DIR)/src/platform_sdl.o
sdl: $(COMMON_OBJ)
$(CC) $^ -o $(TARGET_NATIVE) $(L_FLAGS) $(L_FLAGS_SDL)
sokol: $(BUILD_DIR)/src/platform_sokol.o
sokol: $(COMMON_OBJ)
$(CC) $^ -o $(TARGET_NATIVE) $(L_FLAGS) $(L_FLAGS_SOKOL)
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
$(BUILD_DIR)/%.o: %.c
mkdir -p $(dir $@)
$(CC) $(C_FLAGS) -c $< -o $@
# Targets wasm -----------------------------------------------------------------
COMMON_OBJ_WASM = $(patsubst %.c, $(BUILD_DIR_WASM)/%.o, $(COMMON_SRC))
wasm: wasm_full wasm_minimal
cp src/wasm-index.html $(WASM_RELEASE_DIR)/game.html
wasm_full: $(BUILD_DIR_WASM)/src/platform_sokol.o
wasm_full: $(COMMON_OBJ_WASM)
mkdir -p $(WASM_RELEASE_DIR)
$(EMCC) $^ -o $(TARGET_WASM) -lGLEW -lGL \
-s ALLOW_MEMORY_GROWTH=1 \
-s ENVIRONMENT=web \
--preload-file wipeout
wasm_minimal: $(BUILD_DIR_WASM)/src/platform_sokol.o
wasm_minimal: $(COMMON_OBJ_WASM)
mkdir -p $(WASM_RELEASE_DIR)
$(EMCC) $^ -o $(TARGET_WASM_MINIMAL) -lGLEW -lGL \
-s ALLOW_MEMORY_GROWTH=1 \
-s ENVIRONMENT=web \
--preload-file wipeout \
--exclude-file wipeout/music \
--exclude-file wipeout/intro.mpeg
$(BUILD_DIR_WASM):
mkdir -p $(BUILD_DIR_WASM)
$(BUILD_DIR_WASM)/%.o: %.c
mkdir -p $(dir $@)
$(EMCC) $(C_FLAGS) -c $< -o $@
.PHONY: clean
clean:
$(RM) -rf $(BUILD_DIR) $(BUILD_DIR_WASM) $(WASM_RELEASE_DIR)