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FrmPgnFilter.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using SrcChess2.PgnParsing;
namespace SrcChess2 {
/// <summary>
/// Interaction logic for frmPgnFilter.xaml
/// </summary>
public partial class FrmPgnFilter : Window {
/// <summary>Represent an ELO range in the checked list control</summary>
private class RangeItem {
public int Range { get; set; }
public RangeItem(int range) { Range = range; }
public override string ToString() =>$"Range {Range} - {Range + 99}";
}
/// <summary>Clause use to filter PGN games</summary>
public PgnUtil.FilterClause m_filterClause;
/// <summary>PGN Parser</summary>
private readonly PgnParser? m_pgnParser;
/// <summary>PGN games without move list</summary>
private readonly List<PgnGame>? m_pgnGames;
/// <summary>
/// Class Ctor
/// </summary>
public FrmPgnFilter() {
InitializeComponent();
m_filterClause = new PgnUtil.FilterClause();
}
/// <summary>
/// Class constructor
/// </summary>
/// <param name="pgnParser"> PGN parser</param>
/// <param name="pgnGames"> Raw games</param>
/// <param name="minElo"> Minimum ELO in the PGN file</param>
/// <param name="maxElo"> Maximum ELO in the PGN file</param>
/// <param name="players"> List of players found in the PGN file</param>
/// <param name="inpFileName"> Name of the input file.</param>
public FrmPgnFilter(PgnParser pgnParser, List<PgnGame> pgnGames, int minElo, int maxElo, string[] players, string inpFileName) : this() {
CheckBox checkBox;
m_pgnParser = pgnParser;
m_pgnGames = pgnGames;
minElo = minElo / 100 * 100;
listBoxRange.Items.Clear();
for (int i = minElo; i < maxElo; i += 100) {
checkBox = new CheckBox {
Content = new RangeItem(i),
IsChecked = true
};
listBoxRange.Items.Add(checkBox);
}
listBoxPlayer.Items.Clear();
foreach (string strPlayer in players) {
checkBox = new CheckBox {
Content = strPlayer,
IsChecked = true
};
listBoxPlayer.Items.Add(checkBox);
}
listBoxEnding.Items.Clear();
checkBox = new CheckBox {
Content = "White Win",
IsChecked = true
};
listBoxEnding.Items.Add(checkBox);
checkBox = new CheckBox {
Content = "Black Win",
IsChecked = true
};
listBoxEnding.Items.Add(checkBox);
checkBox = new CheckBox {
Content = "Draws",
IsChecked = true
};
listBoxEnding.Items.Add(checkBox);
checkBoxAllRanges.IsChecked = true;
checkBoxAllPlayer.IsChecked = true;
checkBoxAllEndGame.IsChecked = true;
listBoxPlayer.IsEnabled = false;
listBoxRange.IsEnabled = false;
listBoxEnding.IsEnabled = false;
labelDesc.Content = $"{pgnGames.Count} games found in the file '{inpFileName}'";
}
/// <summary>
/// Checks or unchecks all items in a checked list control
/// </summary>
/// <param name="listBox"> Control</param>
/// <param name="isChecked"> true to check, false to uncheck</param>
private static void CheckAllItems(ListBox listBox, bool isChecked) {
foreach (CheckBox checkBox in listBox.Items.OfType<CheckBox>()) {
checkBox.IsChecked = isChecked;
}
}
/// <summary>
/// Gets the number of checked item
/// </summary>
/// <param name="listBox"> Control</param>
private static int GetCheckedCount(ListBox listBox) => listBox.Items.OfType<CheckBox>().Count(x => (x.IsChecked == true));
/// <summary>
/// Gets and validates information coming from the user
/// </summary>
/// <returns>
/// true if validation is ok, false if not
/// </returns>
private bool SyncInfo() {
bool retVal = true;
int rangeCheckedCount;
int playerCheckedCount;
int endGameCount;
RangeItem rangeItem;
rangeCheckedCount = GetCheckedCount(listBoxRange);
if (checkBoxAllRanges.IsChecked == true || rangeCheckedCount == listBoxRange.Items.Count) {
m_filterClause.IsAllRanges = true;
m_filterClause.HashRanges = null;
} else {
m_filterClause.IsAllRanges = false;
if (rangeCheckedCount == 0 && checkBoxIncludeUnrated.IsChecked == false) {
MessageBox.Show("At least one range must be selected.");
retVal = false;
} else {
m_filterClause.HashRanges = new Dictionary<int,int>(rangeCheckedCount);
foreach (CheckBox checkBox in listBoxRange.Items.OfType<CheckBox>().Where(x => x.IsChecked == true)) {
rangeItem = (RangeItem)checkBox.Content;
m_filterClause.HashRanges.Add(rangeItem.Range, 0);
}
}
}
playerCheckedCount = GetCheckedCount(listBoxPlayer);
m_filterClause.IncludesUnrated = checkBoxIncludeUnrated.IsChecked!.Value;
if (checkBoxAllPlayer.IsChecked == true || playerCheckedCount == listBoxPlayer.Items.Count) {
m_filterClause.IncludeAllPlayers = true;
m_filterClause.HashPlayerList = null;
} else {
m_filterClause.IncludeAllPlayers = false;
if (playerCheckedCount == 0) {
MessageBox.Show("At least one player must be selected.");
retVal = false;
} else {
m_filterClause.HashPlayerList = new Dictionary<string,string?>(playerCheckedCount);
foreach (CheckBox checkBox in listBoxPlayer.Items.OfType<CheckBox>().Where(x => x.IsChecked == true)) {
m_filterClause.HashPlayerList.Add((string)checkBox.Content, null);
}
}
}
endGameCount = GetCheckedCount(listBoxEnding);
if (checkBoxAllEndGame.IsChecked == true || endGameCount == listBoxEnding.Items.Count) {
m_filterClause.IncludeAllEnding = true;
m_filterClause.IncludeWhiteWinningEnding = true;
m_filterClause.IncludeBlackWinningEnding = true;
m_filterClause.IncludeDrawEnding = true;
} else {
m_filterClause.IncludeAllEnding = false;
if (endGameCount == 0) {
MessageBox.Show("At least one ending must be selected.");
retVal = false;
} else {
m_filterClause.IncludeWhiteWinningEnding = ((CheckBox)listBoxEnding.Items[0]).IsChecked!.Value;
m_filterClause.IncludeBlackWinningEnding = ((CheckBox)listBoxEnding.Items[1]).IsChecked!.Value;
m_filterClause.IncludeDrawEnding = ((CheckBox)listBoxEnding.Items[2]).IsChecked!.Value;
}
}
if (m_filterClause.IsAllRanges &&
m_filterClause.IncludeAllPlayers &&
m_filterClause.IncludeAllEnding &&
m_filterClause.IncludesUnrated) {
MessageBox.Show("At least one filtering option must be selected.");
retVal = false;
}
return retVal;
}
/// <summary>
/// Clause use to filter the PGN file has defined by the user. Valid after the Ok button has been clicked.
/// </summary>
public PgnUtil.FilterClause FilteringClause => m_filterClause;
/// <summary>
/// Called when the Ok button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButOk_Click(object sender, RoutedEventArgs e) {
if (SyncInfo()) {
PgnUtil.CreateSubsetPgn(m_pgnParser!,
m_pgnGames!,
m_filterClause);
}
}
/// <summary>
/// Called when the Ok button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButTest_Click(object sender, RoutedEventArgs e) {
int count;
if (SyncInfo()) {
count = PgnUtil.FilterPgn(m_pgnParser!, m_pgnGames!, textWriter: null, FilteringClause);
MessageBox.Show($"The specified filter will result in {count} game(s) selected.");
}
}
/// <summary>
/// Called when the button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButSelectAllRange_Click(object sender, RoutedEventArgs e) => CheckAllItems(listBoxRange, isChecked: true);
/// <summary>
/// Called when the button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButClearAllRange_Click(object sender, RoutedEventArgs e) => CheckAllItems(listBoxRange, isChecked: false);
/// <summary>
/// Called when the button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButSelectAllPlayers_Click(object sender, RoutedEventArgs e) => CheckAllItems(listBoxPlayer, isChecked: true);
/// <summary>
/// Called when the button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButClearAllPlayers_Click(object sender, RoutedEventArgs e) => CheckAllItems(listBoxPlayer, isChecked: false);
/// <summary>
/// Called when the button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButSelectAllEndGame_Click(object sender, RoutedEventArgs e) => CheckAllItems(listBoxEnding, isChecked: true);
/// <summary>
/// Called when the button is clicked
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
private void ButClearAllEndGame_Click(object sender, RoutedEventArgs e) => CheckAllItems(listBoxEnding, isChecked: false);
/// <summary>
/// Called when the button is clicked
/// </summary>
private void CheckBoxAllRanges_CheckedChanged() {
listBoxRange.IsEnabled = !checkBoxAllRanges.IsChecked!.Value;
butClearAllRange.IsEnabled = !checkBoxAllRanges.IsChecked!.Value;
butSelectAllRange.IsEnabled = !checkBoxAllRanges.IsChecked!.Value;
}
/// <summary>
/// Called when the button is clicked
/// </summary>
private void CheckBoxAllPlayer_CheckedChanged() {
listBoxPlayer.IsEnabled = !(bool)checkBoxAllPlayer.IsChecked!;
butClearAllPlayers.IsEnabled = !(bool)checkBoxAllPlayer.IsChecked!;
butSelectAllPlayers.IsEnabled = !(bool)checkBoxAllPlayer.IsChecked!;
}
/// <summary>
/// Called when the button is clicked
/// </summary>
private void CheckBoxAllEndGame_CheckedChanged() {
listBoxEnding.IsEnabled = !(bool)checkBoxAllEndGame.IsChecked!;
butClearAllEndGame.IsEnabled = !(bool)checkBoxAllEndGame.IsChecked!;
butSelectAllEndGame.IsEnabled = !(bool)checkBoxAllEndGame.IsChecked!;
}
/// <summary>
/// Called when the All Range checkbox is checked
/// </summary>
/// <param name="sender"> sender object</param>
/// <param name="e"> event argument</param>
private void CheckBoxAllRanges_Checked(object sender, RoutedEventArgs e) => CheckBoxAllRanges_CheckedChanged();
/// <summary>
/// Called when the All Ranges checkbox is unchecked
/// </summary>
/// <param name="sender"> sender object</param>
/// <param name="e"> event argument</param>
private void CheckBoxAllRanges_Unchecked(object sender, RoutedEventArgs e) => CheckBoxAllRanges_CheckedChanged();
/// <summary>
/// Called when the All Players checkbox is checked
/// </summary>
/// <param name="sender"> sender object</param>
/// <param name="e"> event argument</param>
private void CheckBoxAllPlayer_Checked(object sender, RoutedEventArgs e) => CheckBoxAllPlayer_CheckedChanged();
/// <summary>
/// Called when the All Players checkbox is unchecked
/// </summary>
/// <param name="sender"> sender object</param>
/// <param name="e"> event argument</param>
private void CheckBoxAllPlayer_Unchecked(object sender, RoutedEventArgs e) => CheckBoxAllPlayer_CheckedChanged();
/// <summary>
/// Called when the All End Games checkbox is checked
/// </summary>
/// <param name="sender"> sender object</param>
/// <param name="e"> event argument</param>
private void CheckBoxAllEndGame_Checked(object sender, RoutedEventArgs e) => CheckBoxAllEndGame_CheckedChanged();
/// <summary>
/// Called when the All End Games checkbox is unchecked
/// </summary>
/// <param name="sender"> sender object</param>
/// <param name="e"> event argument</param>
private void CheckBoxAllEndGame_Unchecked(object sender, RoutedEventArgs e) => CheckBoxAllEndGame_CheckedChanged();
} // Class FrmPgnFilter
} // Namespace