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FrmGameParameter.xaml.cs
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using System.Windows;
using SrcChess2.Core;
namespace SrcChess2 {
/// <summary>
/// Pickup Game Parameter from the player
/// </summary>
public partial class FrmGameParameter : Window {
/// <summary>Parent Window</summary>
private readonly MainWindow m_parentWindow = null!;
/// <summary>Utility class to handle board evaluation objects</summary>
private readonly BoardEvaluationUtil m_boardEvalUtil = null!;
/// <summary>Search mode</summary>
private readonly ChessSearchSetting m_chessSearchSetting = null!;
/// <summary>
/// Class Ctor
/// </summary>
public FrmGameParameter() => InitializeComponent();
/// <summary>
/// Default constructor
/// </summary>
/// <param name="parent"> Parent Window</param>
/// <param name="chessSearchSetting"> Chess search setting</param>
/// <param name="boardEvalUtil"> Utility class to handle board evaluation objects</param>
private FrmGameParameter(MainWindow parent, ChessSearchSetting chessSearchSetting, BoardEvaluationUtil boardEvalUtil) : this() {
m_parentWindow = parent;
m_chessSearchSetting = chessSearchSetting;
m_boardEvalUtil = boardEvalUtil;
switch(m_parentWindow.PlayingMode) {
case MainWindow.MainPlayingMode.DesignMode:
throw new System.ApplicationException("Must not be called in design mode.");
case MainWindow.MainPlayingMode.ComputerPlayWhite:
case MainWindow.MainPlayingMode.ComputerPlayBlack:
radioButtonPlayerAgainstComputer.IsChecked = true;
radioButtonPlayerAgainstComputer.Focus();
break;
case MainWindow.MainPlayingMode.PlayerAgainstPlayer:
radioButtonPlayerAgainstPlayer.IsChecked = true;
radioButtonPlayerAgainstPlayer.Focus();
break;
case MainWindow.MainPlayingMode.ComputerPlayBoth:
radioButtonComputerAgainstComputer.IsChecked = true;
radioButtonComputerAgainstComputer.Focus();
break;
}
if (m_parentWindow.PlayingMode == MainWindow.MainPlayingMode.ComputerPlayBlack) {
radioButtonComputerPlayBlack.IsChecked = true;
} else {
radioButtonComputerPlayWhite.IsChecked = true;
}
switch (m_chessSearchSetting.DifficultyLevel) {
case ChessSearchSetting.SettingDifficultyLevel.Manual:
radioButtonLevelManual.IsChecked = true;
break;
case ChessSearchSetting.SettingDifficultyLevel.VeryEasy:
radioButtonLevel1.IsChecked = true;
break;
case ChessSearchSetting.SettingDifficultyLevel.Easy:
radioButtonLevel2.IsChecked = true;
break;
case ChessSearchSetting.SettingDifficultyLevel.Intermediate:
radioButtonLevel3.IsChecked = true;
break;
case ChessSearchSetting.SettingDifficultyLevel.Hard:
radioButtonLevel4.IsChecked = true;
break;
case ChessSearchSetting.SettingDifficultyLevel.VeryHard:
radioButtonLevel5.IsChecked = true;
break;
default:
radioButtonLevel1.IsChecked = true;
break;
}
CheckState();
radioButtonLevel1.ToolTip = chessSearchSetting.HumanSearchMode(ChessSearchSetting.SettingDifficultyLevel.VeryEasy);
radioButtonLevel2.ToolTip = chessSearchSetting.HumanSearchMode(ChessSearchSetting.SettingDifficultyLevel.Easy);
radioButtonLevel3.ToolTip = chessSearchSetting.HumanSearchMode(ChessSearchSetting.SettingDifficultyLevel.Intermediate);
radioButtonLevel4.ToolTip = chessSearchSetting.HumanSearchMode(ChessSearchSetting.SettingDifficultyLevel.Hard);
radioButtonLevel5.ToolTip = chessSearchSetting.HumanSearchMode(ChessSearchSetting.SettingDifficultyLevel.VeryHard);
radioButtonLevelManual.ToolTip = chessSearchSetting.HumanSearchMode(ChessSearchSetting.SettingDifficultyLevel.Manual);
}
/// <summary>
/// Check the state of the group box
/// </summary>
private void CheckState() {
groupBoxComputerPlay.IsEnabled = radioButtonPlayerAgainstComputer.IsChecked!.Value;
butUpdManual.IsEnabled = radioButtonLevelManual.IsChecked == true;
}
/// <summary>
/// Called to accept the form
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event arguments</param>
private void ButOk_Click(object sender, RoutedEventArgs e) {
if (radioButtonPlayerAgainstComputer.IsChecked == true) {
m_parentWindow!.PlayingMode = (radioButtonComputerPlayBlack.IsChecked == true) ? MainWindow.MainPlayingMode.ComputerPlayBlack : MainWindow.MainPlayingMode.ComputerPlayWhite;
} else if (radioButtonPlayerAgainstPlayer.IsChecked == true) {
m_parentWindow!.PlayingMode = MainWindow.MainPlayingMode.PlayerAgainstPlayer;
} else if (radioButtonComputerAgainstComputer.IsChecked == true) {
m_parentWindow!.PlayingMode = MainWindow.MainPlayingMode.ComputerPlayBoth;
}
DialogResult = true;
Close();
}
/// <summary>
/// Called to open the manual setting
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event arguments</param>
private void ButUpdManual_Click(object sender, RoutedEventArgs e) {
FrmSearchMode frm;
frm = new(m_chessSearchSetting, m_boardEvalUtil) {
Owner = this
};
if (frm.ShowDialog() == true) {
m_parentWindow!.SetSearchMode(m_chessSearchSetting.GetBoardSearchSetting());
}
}
/// <summary>
/// Called when the radio button value is changed
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event arguments</param>
private void RadioButtonOpponent_CheckedChanged(object sender, RoutedEventArgs e) => CheckState();
/// <summary>
/// Called when the radio button value is changed
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event arguments</param>
private void RadioButtonLevelManual_CheckedChanged(object sender, RoutedEventArgs e) => CheckState();
/// <summary>
/// Ask for the game parameter
/// </summary>
/// <param name="parent"> Parent window</param>
/// <param name="chessSearchSetting"> Chess search setting</param>
/// <param name="boardEvalUtil"> Utility class to handle board evaluation objects</param>
/// <returns>
/// true if succeed
/// </returns>
public static bool AskGameParameter(MainWindow parent, ChessSearchSetting chessSearchSetting, BoardEvaluationUtil boardEvalUtil) {
bool retVal;
FrmGameParameter frm;
frm = new(parent, chessSearchSetting, boardEvalUtil) {
Owner = parent
};
retVal = (frm.ShowDialog() == true);
if (retVal) {
if (frm.radioButtonLevel1.IsChecked == true) {
frm.m_chessSearchSetting.DifficultyLevel = ChessSearchSetting.SettingDifficultyLevel.VeryEasy;
} else if (frm.radioButtonLevel2.IsChecked == true) {
frm.m_chessSearchSetting.DifficultyLevel = ChessSearchSetting.SettingDifficultyLevel.Easy;
} else if (frm.radioButtonLevel3.IsChecked == true) {
frm.m_chessSearchSetting.DifficultyLevel = ChessSearchSetting.SettingDifficultyLevel.Intermediate;
} else if (frm.radioButtonLevel4.IsChecked == true) {
frm.m_chessSearchSetting.DifficultyLevel = ChessSearchSetting.SettingDifficultyLevel.Hard;
} else if (frm.radioButtonLevel5.IsChecked == true) {
frm.m_chessSearchSetting.DifficultyLevel = ChessSearchSetting.SettingDifficultyLevel.VeryHard;
} else if (frm.radioButtonLevelManual.IsChecked == true) {
frm.m_chessSearchSetting.DifficultyLevel = ChessSearchSetting.SettingDifficultyLevel.Manual;
}
frm.m_parentWindow!.SetSearchMode(frm.m_chessSearchSetting.GetBoardSearchSetting());
}
return retVal;
}
} // Class FrmGameParameter
} // Namespace