|
| 1 | +package com.thealgorithms.backtracking; |
| 2 | + |
| 3 | +public class MazeRecursion { |
| 4 | + |
| 5 | + public static void mazeRecursion() { |
| 6 | + // First create a 2 dimensions array to mimic a maze map |
| 7 | + int[][] map = new int[8][7]; |
| 8 | + int[][] map2 = new int[8][7]; |
| 9 | + |
| 10 | + // We use 1 to indicate wall |
| 11 | + // Set the ceiling and floor to 1 |
| 12 | + for (int i = 0; i < 7; i++) { |
| 13 | + map[0][i] = 1; |
| 14 | + map[7][i] = 1; |
| 15 | + } |
| 16 | + |
| 17 | + // Then we set the left and right wall to 1 |
| 18 | + for (int i = 0; i < 8; i++) { |
| 19 | + map[i][0] = 1; |
| 20 | + map[i][6] = 1; |
| 21 | + } |
| 22 | + |
| 23 | + // Now we have created a maze with its wall initialized |
| 24 | + |
| 25 | + // Here we set the obstacle |
| 26 | + map[3][1] = 1; |
| 27 | + map[3][2] = 1; |
| 28 | + |
| 29 | + // Print the current map |
| 30 | + System.out.println("The condition of the map: "); |
| 31 | + for (int i = 0; i < 8; i++) { |
| 32 | + for (int j = 0; j < 7; j++) { |
| 33 | + System.out.print(map[i][j] + " "); |
| 34 | + } |
| 35 | + System.out.println(); |
| 36 | + } |
| 37 | + |
| 38 | + // clone another map for setWay2 method |
| 39 | + for (int i = 0; i < map.length; i++) { |
| 40 | + for (int j = 0; j < map[i].length; j++) { |
| 41 | + map2[i][j] = map[i][j]; |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + // By using recursive backtracking to let your ball(target) find its way in the |
| 46 | + // maze |
| 47 | + // The first parameter is the map |
| 48 | + // Second parameter is x coordinate of your target |
| 49 | + // Thrid parameter is the y coordinate of your target |
| 50 | + setWay(map, 1, 1); |
| 51 | + setWay2(map2, 1, 1); |
| 52 | + |
| 53 | + // Print out the new map1, with the ball footprint |
| 54 | + System.out.println("After the ball goes through the map1,show the current map1 condition"); |
| 55 | + for (int i = 0; i < 8; i++) { |
| 56 | + for (int j = 0; j < 7; j++) { |
| 57 | + System.out.print(map[i][j] + " "); |
| 58 | + } |
| 59 | + System.out.println(); |
| 60 | + } |
| 61 | + |
| 62 | + // Print out the new map2, with the ball footprint |
| 63 | + System.out.println("After the ball goes through the map2,show the current map2 condition"); |
| 64 | + for (int i = 0; i < 8; i++) { |
| 65 | + for (int j = 0; j < 7; j++) { |
| 66 | + System.out.print(map2[i][j] + " "); |
| 67 | + } |
| 68 | + System.out.println(); |
| 69 | + } |
| 70 | + } |
| 71 | + |
| 72 | + |
| 73 | + |
| 74 | + // Using recursive path finding to help the ball find its way in the maze |
| 75 | + // Description: |
| 76 | + // 1. map (means the maze) |
| 77 | + // 2. i, j (means the initial coordinate of the ball in the maze) |
| 78 | + // 3. if the ball can reach the end of maze, that is position of map[6][5], |
| 79 | + // means the we have found a path for the ball |
| 80 | + // 4. Additional Information: 0 in the map[i][j] means the ball has not gone |
| 81 | + // through this position, 1 means the wall, 2 means the path is feasible, 3 |
| 82 | + // means the ball has gone through the path but this path is dead end |
| 83 | + // 5. We will need strategy for the ball to pass through the maze for example: |
| 84 | + // Down -> Right -> Up -> Left, if the path doesn't work, then backtrack |
| 85 | + /** |
| 86 | + * |
| 87 | + * @Description |
| 88 | + * @author OngLipWei |
| 89 | + * @date Jun 23, 202111:36:14 AM |
| 90 | + * @param map The maze |
| 91 | + * @param i x coordinate of your ball(target) |
| 92 | + * @param j y coordinate of your ball(target) |
| 93 | + * @return If we did find a path for the ball,return true,else false |
| 94 | + */ |
| 95 | + public static boolean setWay(int[][] map, int i, int j) { |
| 96 | + if (map[6][5] == 2) {// means the ball find its path, ending condition |
| 97 | + return true; |
| 98 | + } |
| 99 | + if (map[i][j] == 0) { // if the ball haven't gone through this point |
| 100 | + // then the ball follows the move strategy : down -> right -> up -> left |
| 101 | + map[i][j] = 2; // we assume that this path is feasible first, set the current point to 2 first。 |
| 102 | + if (setWay(map, i + 1, j)) { // go down |
| 103 | + return true; |
| 104 | + } else if (setWay(map, i, j + 1)) { // go right |
| 105 | + return true; |
| 106 | + } else if (setWay(map, i - 1, j)) { // go up |
| 107 | + return true; |
| 108 | + } else if (setWay(map, i, j - 1)) { // go left |
| 109 | + return true; |
| 110 | + } else { |
| 111 | + // means that the current point is the dead end, the ball cannot proceed, set |
| 112 | + // the current point to 3 and return false, the backtraking will start, it will |
| 113 | + // go to the previous step and check for feasible path again |
| 114 | + map[i][j] = 3; |
| 115 | + return false; |
| 116 | + } |
| 117 | + |
| 118 | + } else { // if the map[i][j] != 0 , it will probably be 1,2,3, return false because the |
| 119 | + // ball cannot hit the wall, cannot go to the path that has gone though before, |
| 120 | + // and cannot head to deadend. |
| 121 | + return false; |
| 122 | + } |
| 123 | + |
| 124 | + } |
| 125 | + |
| 126 | + // Here is another move strategy for the ball: up->right->down->left |
| 127 | + public static boolean setWay2(int[][] map, int i, int j) { |
| 128 | + if (map[6][5] == 2) {// means the ball find its path, ending condition |
| 129 | + return true; |
| 130 | + } |
| 131 | + if (map[i][j] == 0) { // if the ball haven't gone through this point |
| 132 | + // then the ball follows the move strategy : up->right->down->left |
| 133 | + map[i][j] = 2; // we assume that this path is feasible first, set the current point to 2 first。 |
| 134 | + if (setWay2(map, i - 1, j)) { // go up |
| 135 | + return true; |
| 136 | + } else if (setWay2(map, i, j + 1)) { // go right |
| 137 | + return true; |
| 138 | + } else if (setWay2(map, i + 1, j)) { // go down |
| 139 | + return true; |
| 140 | + } else if (setWay2(map, i, j - 1)) { // go left |
| 141 | + return true; |
| 142 | + } else { |
| 143 | + // means that the current point is the dead end, the ball cannot proceed, set |
| 144 | + // the current point to 3 and return false, the backtraking will start, it will |
| 145 | + // go to the previous step and check for feasible path again |
| 146 | + map[i][j] = 3; |
| 147 | + return false; |
| 148 | + } |
| 149 | + |
| 150 | + } else { // if the map[i][j] != 0 , it will probably be 1,2,3, return false because the |
| 151 | + // ball cannot hit the wall, cannot go to the path that has gone though before, |
| 152 | + // and cannot head to deadend. |
| 153 | + return false; |
| 154 | + } |
| 155 | + |
| 156 | + } |
| 157 | + |
| 158 | +} |
0 commit comments