Titanium Android module for select multiple images from Gallery. This module developed from existing Android open source library MultipleImagePick. Also this module uses Universal image loader library for asynchronous loading and caching.
- Select multiple images from Gallery
- Option to set maximum image selection limit
- User defined button title and error message
- Method for scale down the bitmap
- Success and error callback methods
To access this module from JavaScript, you would do the following:
var gallerypicker = require('titutorial.gallerypicker');
The gallerypicker variable is a reference to the Module object.
Method to open custom gallery with multiple image select option.
Parameters
Property | Description | Default | Type | Is Required? |
---|---|---|---|---|
cancelButtonTitle | Cancel button title text | Cancel | String | No |
doneButtonTitle | Done button title text | Done | String | No |
title | Custom gallery window title | Gallery | String | No |
errorMessage | Message used to show, if maximum image selection limit reached | Max limit reached | String | No |
limit | maximum image selection limit | 5 | Integer | No |
success | callback function to handle success response | - | Function | Yes |
error | callback function to handle error response | - | Function | Yes |
cancel | callback function to handle cancel response | - | Function | No |
Method to scale down the bitmap
The system Gallery application displays photos taken using your Android devices's camera which are typically much higher resolution than the screen density of your device
Given that you are working with limited memory, ideally you only want to load a lower resolution version in memory. The lower resolution version should match the size of the UI component that displays it. An image with a higher resolution does not provide any visible benefit, but still takes up precious memory and incurs additional performance overhead due to additional on the fly scaling.
This method used to decode large bitmaps without exceeding the per application memory limit by loading a smaller subsampled version in memory
Reference: Android guild lines
Parameters
Property | Description | Type | Is Required? |
---|---|---|---|
path | Input image file path | String | Yes |
width | Required thumbnail image width | Integer | Yes |
height | Required thumbnail image height | Integer | Yes |
gallerypicker.openGallery({
cancelButtonTitle : "Cancel",
doneButtonTitle : "Okay",
title : "Custom Gallery",
errorMessage: "Limit reached",
limit : 10,
success : function(e) {
Ti.API.info("response is => " + JSON.stringify(e));
var imgArray = e.filePath.split(",");
for(var i=0; i<imgArray.length; i++){
if(imgArray[i]){
var imgView = Ti.UI.createImageView({
left:'10dp',
top:'10dp',
image: gallerypicker.decodeBitmapResource(imgArray[i], 100, 100)
});
imageHolder.add(imgView);
}
}
},
error : function(e) {
alert("error " + JSON.stringify(e));
},
cancel : function(e) {
alert("cancel " + JSON.stringify(e));
}
});
refer example/app.js for more info
If you want to use custom resource in your App you can override default resource. For that you have to place your custom resource inside app_root/platform/android/res or app_root/modules/android/titutorial.gallerypicker/0.1/platform/android/res in the same name.
For example, if you want to override default image in Gallery item you have to override your custom image with name of no_media.png
Karthi Ponnusamy - [email protected]
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