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Unhandled page fault on read access to FFFFFFFF at address 00000000 (thread 0024), starting debugger... #965

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@kungfooman

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@kungfooman

Hi, I'm testing Call of Duty 2 and while it works very good, it crashed during a map change on a jump server with this error:

00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=4)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=5)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=5)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=6)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=6)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=7)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=7)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=4)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=4)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=5)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=5)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=6)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=6)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=7)".
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=7)".
wine: Unhandled page fault on read access to FFFFFFFF at address 00000000 (thread 0024), starting debugger...
Box86 with Dynarec v0.3.7 2e589f42 built on Jun  2 2024 06:31:02
winedbg detected, not launching it!
0024:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 32 424" (1359)
Read the Wine Developers Guide on how to set up winedbg or another debugger

I compiled it with: cmake .. -DRPI4=1 -DCMAKE_BUILD_TYPE=Release (so I can have -O3 optimisations)

Anyone has an idea what could be the cause?

Otherwise I'm so impressed by this work, I didn't know this was even possible. Genius!

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