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bimatrix_generators #3

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oyamad opened this issue Dec 23, 2017 · 10 comments
Closed

bimatrix_generators #3

oyamad opened this issue Dec 23, 2017 · 10 comments

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@oyamad
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oyamad commented Dec 23, 2017

@QBatista For unit_vector_game, please work in the unit_vector_game branch.

@oyamad
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oyamad commented Jan 6, 2018

Rebased on the latest master.

@oyamad
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oyamad commented Jan 6, 2018

Here's my proposal for tournament_game: d603c49.

@oyamad
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oyamad commented Jan 7, 2018

Here's my proposal for refactoring of unit_vector_game: 4fdd1a2.

  • Do we want to add tol option for determination of best responses (for the case of avoid_pure_nash=True)?

@oyamad
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oyamad commented Jan 9, 2018

Again rebased on the latest master, using NormalFormGame.payoff_arrays introduced by QuantEcon#382.

@oyamad
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oyamad commented Jan 13, 2018

Rebased:

  • Added tol=0 to pure_nash_brute: 2cab483

@oyamad
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oyamad commented Jan 19, 2018

Rebased on master:

  • blotto_game: I propose to use t instead of T for the number of troops.
  • unit_vector_game: I will merge the commits in unit_vector_game_oy if it is fine.

@oyamad
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oyamad commented Jan 19, 2018

  • Add tests to check that the errors are raised.

@oyamad
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oyamad commented Jan 21, 2018

@oyamad
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oyamad commented Feb 4, 2018

  • Generate doc files.

Ref QuantEcon@c7c9fdf

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oyamad commented Mar 19, 2018

Merged QuantEcon#392

@oyamad oyamad closed this as completed Mar 19, 2018
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