How to apply animation from another fbx to a T-pose #5986
cchuicchui
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Does assimp provide any method to apply an animation from one fbx file to another T-pose fbx?
As an example, we have a T-pose model here
And we have an "idle animation here
When I applied the idle animation to the T-pose model by extracting the BoneTransform from idle and directly apply to the T-pose model, I am getting a distorted model as below:
I guess this is due to difference in size and length of the skeleton between the two fbx models.
I am attaching the two models here for your review:
warrok-running.fbx.zip
idle.fbx.zip
How would I solve this problem?
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