You can describe the animation steps with the vector keys. Each key has a time and a position. If you want to change the interpolation mode: this is also supported.
","upvoteCount":1,"url":"https://github.com/orgs/assimp/discussions/5792#discussioncomment-10722515"}}}Does the Assimp library support non-skeletal animation? #5792
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Does the Assimp library support non-skeletal animation? I want to load an FBX file that records non-skeletal animation using Assimp and play it back. Non-skeletal animation refers to animation where the model does not have a skeleton or bones attached. I would like to load and play a 3D model like the following using assimp. movie.mp4 |
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Yes, you can use the node animations to model this: You can describe the animation steps with the vector keys. Each key has a time and a position. If you want to change the interpolation mode: this is also supported. |
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Yes, you can use the node animations to model this:
You can describe the animation steps with the vector keys. Each key has a time and a position. If you want to change the interpolation mode: this is also supported.