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Change --connect param to accept player session id
feature/networking
This item is related to the client or server network code.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/network
Categorizes an issue or PR as relevant to SIG Network.
#18542
opened Dec 9, 2024 by
solo1967
Feature Request: Wayland support
feature-need/important-soon
Feature: Must be staffed / worked on either currently or very soon ideally in time for next release
kind/enhancement
Enhancement to an existing feature.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/platform
Categorizes an issue or PR as relevant to SIG Platform.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#18513
opened Nov 26, 2024 by
DrogonMar
ArticulationLinkComponent not thread-safe - Missing PhysX 5 scene locking for various API mehtods
feature/physics
This item is related to the physics subsystem.
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#18506
opened Nov 25, 2024 by
lgleim
[Stabilization] Project Export Android Deployment is missing assets and models
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/platform
Categorizes an issue or PR as relevant to SIG Platform.
status/blocked
Issues or PRs that are blocked by other issues or PRs.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#18236
opened Aug 16, 2024 by
tkothadev
[PhysX] Support for D6 joint for advanced users
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#18118
opened Jul 11, 2024 by
michalpelka
Animation Editor Issues: State Machine transitions not selectable
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17887
opened May 7, 2024 by
pwalterscarb
Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17875
opened May 3, 2024 by
GaianHelmers
Assets with long paths fails to build on linux.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
sig/core
Categorizes an issue or PR as relevant to SIG Core
#17834
opened Apr 25, 2024 by
pijaro
Working with the Animation Editor with a scene open has massive slow downs
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17772
opened Apr 18, 2024 by
pwalterscarb
‘reset transform values’ with multiple selected entities only applies to your first selected, not all
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17741
opened Apr 15, 2024 by
pwalterscarb
Invalid Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/core
Categorizes an issue or PR as relevant to SIG Core
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
CMakePresets.json
path used as part of build
kind/bug
#17732
opened Apr 13, 2024 by
cleak
Multiple Prefabs Cannot be Transformed Locally
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17729
opened Apr 13, 2024 by
rhuthCarb
Camera Jerks Around when Editing Levels
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17726
opened Apr 13, 2024 by
rhuthCarb
[Lua] SimulatedBody.GetOnCollisionBeginEvent() issue
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17630
opened Mar 18, 2024 by
yaakuro
Android Softlocks When Leaving APK Compression Enabled
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/platform
Categorizes an issue or PR as relevant to SIG Platform.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17625
opened Mar 18, 2024 by
AMZN-Gene
Inspector | More clearly differentiate Entities, Prefab Instances and Level Prefab Instances in the Entity Inspector
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
sig/ui-ux
Categorizes an issue or PR as relevant to SIG UI-UX.
#17609
opened Mar 14, 2024 by
AMZN-daimini
Prefabs | Detaching a prefab should delete the container entity
kind/bug
Categorizes issue or PR as related to a bug.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
#17608
opened Mar 14, 2024 by
AMZN-daimini
DPE | Containers assign incorrect item indexing if the container row is hidden
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17603
opened Mar 13, 2024 by
AMZN-daimini
RFC - Schema 2.0.0 Rework the O3DE object json schema and convert all canonical json
kind/feature
Categorizes issue or PR as related to a new feature.
needs-triage
Indicates an issue or PR lacks a `triage/foo` label and requires one.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/platform
Categorizes an issue or PR as relevant to SIG Platform.
#17505
opened Feb 13, 2024 by
byrcolin
Feature Request - Localization
feature-need/important-longterm
Feature: Important over the long term but may not be staffed May need multiple releases to complete
kind/feature
Categorizes issue or PR as related to a new feature.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/content
Categorizes an issue or PR as relevant to SIG Content.
sig/core
Categorizes an issue or PR as relevant to SIG Core
#17495
opened Feb 10, 2024 by
TechnoPorg
Bug Report - mesh component bus - unable to set multiple LOD parameters at once
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
#17455
opened Feb 1, 2024 by
pawelbudziszewski
Bug Report - Depth of field debug colors not visible
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
#17454
opened Feb 1, 2024 by
petrocket
Bug Report: Collision layers and collision groups don't exist when running GameLauncher project
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
triage/accepted
Indicates an issue or PR is ready to be actively worked on.
#17438
opened Jan 27, 2024 by
TheOneAbis
Bug Report - AWSCore JSON schema file not copied in the launcher folder of the project
kind/bug
Categorizes issue or PR as related to a bug.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/network
Categorizes an issue or PR as relevant to SIG Network.
#17399
opened Jan 18, 2024 by
solo1967
Feature Request: Add physx vehicles in component
help-wanted
Issue that needs help from a contributor. Must meet help wanted guidelines.
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
sig/simulation
Categorizes an issue or PR as relevant to SIG Simulation
#17312
opened Dec 28, 2023 by
Darkinggq
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