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Issues list

Change --connect param to accept player session id feature/networking This item is related to the client or server network code. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/network Categorizes an issue or PR as relevant to SIG Network.
#18542 opened Dec 9, 2024 by solo1967
Feature Request: Wayland support feature-need/important-soon Feature: Must be staffed / worked on either currently or very soon ideally in time for next release kind/enhancement Enhancement to an existing feature. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/platform Categorizes an issue or PR as relevant to SIG Platform. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#18513 opened Nov 26, 2024 by DrogonMar
ArticulationLinkComponent not thread-safe - Missing PhysX 5 scene locking for various API mehtods feature/physics This item is related to the physics subsystem. kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#18506 opened Nov 25, 2024 by lgleim
[Stabilization] Project Export Android Deployment is missing assets and models kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/platform Categorizes an issue or PR as relevant to SIG Platform. status/blocked Issues or PRs that are blocked by other issues or PRs. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#18236 opened Aug 16, 2024 by tkothadev
[PhysX] Support for D6 joint for advanced users help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#18118 opened Jul 11, 2024 by michalpelka
Animation Editor Issues: State Machine transitions not selectable help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17887 opened May 7, 2024 by pwalterscarb
Bug Report - Animation Editor opens with Blank "Default" motion set when opening an anim graph from Inspector. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17875 opened May 3, 2024 by GaianHelmers
Assets with long paths fails to build on linux. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. sig/core Categorizes an issue or PR as relevant to SIG Core
#17834 opened Apr 25, 2024 by pijaro
Working with the Animation Editor with a scene open has massive slow downs help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17772 opened Apr 18, 2024 by pwalterscarb
‘reset transform values’ with multiple selected entities only applies to your first selected, not all kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17741 opened Apr 15, 2024 by pwalterscarb
Invalid CMakePresets.json path used as part of build kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/core Categorizes an issue or PR as relevant to SIG Core triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17732 opened Apr 13, 2024 by cleak
Multiple Prefabs Cannot be Transformed Locally kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17729 opened Apr 13, 2024 by rhuthCarb
Camera Jerks Around when Editing Levels kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17726 opened Apr 13, 2024 by rhuthCarb
[Lua] SimulatedBody.GetOnCollisionBeginEvent() issue kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17630 opened Mar 18, 2024 by yaakuro
Android Softlocks When Leaving APK Compression Enabled kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/platform Categorizes an issue or PR as relevant to SIG Platform. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17625 opened Mar 18, 2024 by AMZN-Gene
Inspector | More clearly differentiate Entities, Prefab Instances and Level Prefab Instances in the Entity Inspector needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. sig/ui-ux Categorizes an issue or PR as relevant to SIG UI-UX.
#17609 opened Mar 14, 2024 by AMZN-daimini
Prefabs | Detaching a prefab should delete the container entity kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content.
#17608 opened Mar 14, 2024 by AMZN-daimini
DPE | Containers assign incorrect item indexing if the container row is hidden kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17603 opened Mar 13, 2024 by AMZN-daimini
RFC - Schema 2.0.0 Rework the O3DE object json schema and convert all canonical json kind/feature Categorizes issue or PR as related to a new feature. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/platform Categorizes an issue or PR as relevant to SIG Platform.
#17505 opened Feb 13, 2024 by byrcolin
Feature Request - Localization feature-need/important-longterm Feature: Important over the long term but may not be staffed May need multiple releases to complete kind/feature Categorizes issue or PR as related to a new feature. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/content Categorizes an issue or PR as relevant to SIG Content. sig/core Categorizes an issue or PR as relevant to SIG Core
#17495 opened Feb 10, 2024 by TechnoPorg
Bug Report - mesh component bus - unable to set multiple LOD parameters at once kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio.
#17455 opened Feb 1, 2024 by pawelbudziszewski
Bug Report - Depth of field debug colors not visible kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio.
#17454 opened Feb 1, 2024 by petrocket
Bug Report: Collision layers and collision groups don't exist when running GameLauncher project help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation triage/accepted Indicates an issue or PR is ready to be actively worked on.
#17438 opened Jan 27, 2024 by TheOneAbis
Bug Report - AWSCore JSON schema file not copied in the launcher folder of the project kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/network Categorizes an issue or PR as relevant to SIG Network.
#17399 opened Jan 18, 2024 by solo1967
Feature Request: Add physx vehicles in component help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
#17312 opened Dec 28, 2023 by Darkinggq
ProTip! Exclude everything labeled bug with -label:bug.