Skip to content

Transparency issue when using Shader Graph shaders in particles #331

@Ziplaw

Description

@Ziplaw

Objects seem to not use transparency when viewed in Game View in the editor, as seen here: here

This is due to the fact that whatever is rendering the particles ("Bake Camera" I think?) rendering the generated quad with the Scene Picking and Scene Selection passes auto-generated by Shader Graph:
draw quad with transparency stage

draw quad with scene picking and scene selection passes
These passes are not used during normal rendering, so they should be skipped by the rendering of the particles

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions