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Some crashes occurred when using "UIParticle". I don't know if it is related. This seems to be a problem with the underlying Unity engine.If it doesn't matter, you can close the question
Crashed: Thread: SIGSEGV 0x0000000000000000 #00 pc 0x26665c libunity.so (UI::UIGeometryJob(UI::UIGeometryJobData*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #01 pc 0x566a28 libunity.so (ShaderPropertySheet::AddNewPropertyUninitialized(ShaderLab::FastPropertyName, ShaderPropertySheetType, unsigned int)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) Thread: #00 pc 0x86f8c libc.so (BuildId: 0e42b7e3ae2ec29133fdbeea7227e56b) #01 pc 0x21815c libunity.so (Semaphore::WaitForSignal(int)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #02 pc 0x427034 libunity.so (TimeManager::GetSyncBehaviour() const) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #03 pc 0x3ed85c libunity.so (GfxDeviceClient::WaitForPendingPresent()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #04 pc 0x3ed74c libunity.so (GfxDeviceClient::BeginFrame()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #05 pc 0x544b54 libunity.so (PlayerRender(bool)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #06 pc 0x261c58 libunity.so (UI::CanvasManager::EmitWorldScreenspaceCameraGeometry(UI::CanvasManager::CanvasCameraRenderType, int)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #07 pc 0x540910 libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #08 pc 0x1823ad4 libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #09 pc 0x61f750 libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #10 pc 0x540944 libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #11 pc 0x426dc4 libunity.so (GetWantedVSyncCount()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #12 pc 0x426dfc libunity.so (GetActualTargetFrameRate()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #13 pc 0x426dc4 libunity.so (GetWantedVSyncCount()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #14 pc 0x427034 libunity.so (TimeManager::GetSyncBehaviour() const) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #15 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #16 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #17 pc 0x1819ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #18 pc 0x1819ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #19 pc 0x540b88 libunity.so (PlayerLoop()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #20 pc 0x6960d8 libunity.so (AndroidAssetPacks::AssetPackManager::UpdateCoreAssetPacksStatus()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #21 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #22 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #23 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #24 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #25 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #26 pc 0x1798ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #27 pc 0x699b3c libunity.so (UnityPlayerLoop()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #28 pc 0x6b0330 libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #29 pc 0x7503bf0afc #30 pc 0x7503dca1b4 #31 pc 0x65efc8 boot-framework.oat (BuildId: 249b22754dada66c2a6c740cff6cd5e47356b5b2) #32 pc 0x662608 boot-framework.oat (BuildId: 249b22754dada66c2a6c740cff6cd5e47356b5b2) #33 pc 0xa3688 boot.oat (BuildId: f9b757cead93d0b38d5db667a4f7caa629f4cb44) #34 pc 0x750495f898 #35 pc 0x6b6ffc libart.so (BuildId: d87c45932bb990f2f9827b991ffa059a) #36 pc 0x7503dcafe8 #37 pc 0x9108d libart.so (BuildId: d87c45932bb990f2f9827b991ffa059a) #38 pc 0x133564 libart.so (BuildId: d87c45932bb990f2f9827b991ffa059a) #39 pc 0x750495f898
The text was updated successfully, but these errors were encountered:
Some crashes occurred when using "UIParticle". I don't know if it is related. This seems to be a problem with the underlying Unity engine.If it doesn't matter, you can close the question
Crashed: Thread: SIGSEGV 0x0000000000000000 #00 pc 0x26665c libunity.so (UI::UIGeometryJob(UI::UIGeometryJobData*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #01 pc 0x566a28 libunity.so (ShaderPropertySheet::AddNewPropertyUninitialized(ShaderLab::FastPropertyName, ShaderPropertySheetType, unsigned int)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) Thread: #00 pc 0x86f8c libc.so (BuildId: 0e42b7e3ae2ec29133fdbeea7227e56b) #01 pc 0x21815c libunity.so (Semaphore::WaitForSignal(int)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #02 pc 0x427034 libunity.so (TimeManager::GetSyncBehaviour() const) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #03 pc 0x3ed85c libunity.so (GfxDeviceClient::WaitForPendingPresent()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #04 pc 0x3ed74c libunity.so (GfxDeviceClient::BeginFrame()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #05 pc 0x544b54 libunity.so (PlayerRender(bool)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #06 pc 0x261c58 libunity.so (UI::CanvasManager::EmitWorldScreenspaceCameraGeometry(UI::CanvasManager::CanvasCameraRenderType, int)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #07 pc 0x540910 libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #08 pc 0x1823ad4 libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #09 pc 0x61f750 libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #10 pc 0x540944 libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #11 pc 0x426dc4 libunity.so (GetWantedVSyncCount()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #12 pc 0x426dfc libunity.so (GetActualTargetFrameRate()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #13 pc 0x426dc4 libunity.so (GetWantedVSyncCount()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #14 pc 0x427034 libunity.so (TimeManager::GetSyncBehaviour() const) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #15 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #16 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #17 pc 0x1819ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #18 pc 0x1819ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #19 pc 0x540b88 libunity.so (PlayerLoop()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #20 pc 0x6960d8 libunity.so (AndroidAssetPacks::AssetPackManager::UpdateCoreAssetPacksStatus()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #21 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #22 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #23 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #24 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #25 pc 0x1826ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #26 pc 0x1798ffc libunity.so (__emutls_register_common) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #27 pc 0x699b3c libunity.so (UnityPlayerLoop()) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #28 pc 0x6b0330 libunity.so (nativeRender(_JNIEnv*, _jobject*)) (BuildId: 4565412aacb0f77699b60001b0821a460b259334) #29 pc 0x7503bf0afc #30 pc 0x7503dca1b4 #31 pc 0x65efc8 boot-framework.oat (BuildId: 249b22754dada66c2a6c740cff6cd5e47356b5b2) #32 pc 0x662608 boot-framework.oat (BuildId: 249b22754dada66c2a6c740cff6cd5e47356b5b2) #33 pc 0xa3688 boot.oat (BuildId: f9b757cead93d0b38d5db667a4f7caa629f4cb44) #34 pc 0x750495f898 #35 pc 0x6b6ffc libart.so (BuildId: d87c45932bb990f2f9827b991ffa059a) #36 pc 0x7503dcafe8 #37 pc 0x9108d libart.so (BuildId: d87c45932bb990f2f9827b991ffa059a) #38 pc 0x133564 libart.so (BuildId: d87c45932bb990f2f9827b991ffa059a) #39 pc 0x750495f898
The text was updated successfully, but these errors were encountered: