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SUPPORTED_PLATFORMS.md

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Supported platforms

System Support type Supported versions Notes
GNU/Linux Tier 1 Linux >= 3.10 with glibc >= 2.17
macOS Tier 1 macOS >= 11 Currently supported macOS releases
Windows Tier 1 >= Windows 10 VS 2015 and later are supported
FreeBSD Tier 2 >= 12
AIX Tier 2 >= 6 Maintainers: @libuv/aix
IBM i Tier 2 >= IBM i 7.2 Maintainers: @libuv/ibmi
z/OS Tier 2 >= V2R2 Maintainers: @libuv/zos
Linux with musl Tier 2 musl >= 1.0
Android Tier 3 NDK >= r15b Android 7.0, -DANDROID_PLATFORM=android-24
MinGW Tier 3 MinGW32 and MinGW-w64
SunOS Tier 3 Solaris 121 and later
Other Tier 3 N/A

Support types

  • Tier 1: Officially supported and tested with CI. Any contributed patch MUST NOT break such systems. These are supported by @libuv/collaborators.

  • Tier 2: Officially supported, but not necessarily tested with CI. These systems are maintained to the best of @libuv/collaborators ability, without being a top priority.

  • Tier 3: Community maintained. These systems may inadvertently break and the community and interested parties are expected to help with the maintenance.

Adding support for a new platform

IMPORTANT: Before attempting to add support for a new platform please open an issue about it for discussion.

Unix

I/O handling is abstracted by an internal uv__io_t handle. The new platform will need to implement some of the functions, the prototypes are in src/unix/internal.h.

If the new platform requires extra fields for any handle structure, create a new include file in include/ with the name uv-theplatform.h and add the appropriate defines there.

All functionality related to the new platform must be implemented in its own file inside src/unix/ unless it's already done in a common file, in which case adding an ifdef is fine.

Two build systems are supported: autotools and cmake. Ideally both need to be supported, but if one of the two does not support the new platform it can be left out.

Windows

Windows is treated as a single platform, so adding support for a new platform would mean adding support for a new version.

Compilation and runtime must succeed for the minimum supported version. If a new API is to be used, it must be done optionally, only in supported versions.

Common

Some common notes when adding support for new platforms:

  • Generally libuv tries to avoid compile time checks. Do not add any to the autotools based build system or use version checking macros. Dynamically load functions and symbols if they are not supported by the minimum supported version.