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I am trying to hack a colorization option for mono games, similar to what i've done with the VirtualBoy some years ago.
It looks more tricky than my previous attempt since this system seems to be using a dynamic grayscale palette.
Btw i'd like to hack an SGB-like color palette directly into the code, so it can be used on in the 3DS which has no shaders support.
While i am still studying the code, do you think this is doable?
(i am open to suggestions for a possible implementation)
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