using gilded; public class Program { public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); IList items = new List { new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80}, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} }; var app = new GildedRose(items); int days = 2; if (args.Length > 0) { days = int.Parse(args[0]) + 1; } for (var i = 0; i < days; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < items.Count; j++) { Console.WriteLine(items[j].Name + ", " + items[j].SellIn + ", " + items[j].Quality); } Console.WriteLine(""); app.UpdateQuality(); } } }