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オーディオファイルと設定の更新
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7 files changed

+36
-19
lines changed

7 files changed

+36
-19
lines changed

Assets/AudioManager_KanKikuchi/Resources/AudioManagerSetting.asset

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@@ -26,3 +26,21 @@ MonoBehaviour:
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_seCacheType: 1
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_isReleaseBGMCache: 1
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_isReleaseSECache: 1
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_isAutoUpdateBGMSetting: 1
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_isAutoUpdateSESetting: 1
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_forceToMonoForBGM: 1
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_forceToMonoForSE: 1
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_normalizeForBGM: 1
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_normalizeForSE: 1
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_ambisonicForBGM: 0
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_ambisonicForSE: 0
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_loadInBackgroundForBGM: 0
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_loadInBackgroundForSE: 0
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_loadTypeForBGM: 2
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_loadTypeForSE: 1
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_qualityForBGM: 0.3
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_qualityForSE: 0.3
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_compressionFormatForBGM: 1
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_compressionFormatForSE: 1
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_sampleRateSettingForBGM: 1
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_sampleRateSettingForSE: 1

Assets/AudioManager_KanKikuchi/Resources/BGM/Battle/battle27.ogg.meta

Lines changed: 3 additions & 3 deletions
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Assets/AudioManager_KanKikuchi/Resources/BGM/fantasy14.ogg.meta

Lines changed: 3 additions & 3 deletions
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Assets/AudioManager_KanKikuchi/Resources/BGM/heartbeat01.ogg.meta

Lines changed: 4 additions & 4 deletions
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Assets/AudioManager_KanKikuchi/Resources/SE/system20.wav.meta

Lines changed: 4 additions & 4 deletions
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Assets/AudioManager_KanKikuchi/Resources/SE/system23.wav.meta

Lines changed: 4 additions & 4 deletions
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Assets/AudioManager_KanKikuchi/Scripts/BGMPath.cs

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@@ -8,7 +8,6 @@ public static class BGMPath{
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public const string BATTLE27 = "BGM/Battle/battle27";
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public const string FANTASY14 = "BGM/fantasy14";
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public const string HEARTBEAT01 = "BGM/heartbeat01";
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public const string TEST = "SE/Test";
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}
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