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irc_chess.pl
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#
#Irssi script to complement chess backend server
#
use strict;
use Irssi;
use Irssi::Irc;
use IO::Socket;
use vars qw($VERSION %IRSSI);
$VERSION="0.2";
%IRSSI =
(
authors => "kodgehopper (kodgehopper\@netscape.net)",
contact => "kodgehopper\@netscape.net",
name => "IRC-Chess",
description => "Chess server for IRC. Allows for multiple 2-player games to be played simultaneously",
license => "GNU GPL",
url => "http://irc-chess.sourceforge.net/",
);
my $gameRunning=0;
my $SERVER='127.0.0.1';
my $PORT=1234;
sub processColors
{
$_=$_[0];
#replace foreground/background colors
my @fgbg;
my $numFgBg=(@fgbg=/(<B\w+?><b\w+?>)/g);
for (my $j=0; $j < $numFgBg; $j++)
{
my $t=$fgbg[$j];
my ($background, $foreground)=($t=~/(<B\w+?>)(<b\w+?>)/);
my $orig=$background.$foreground;
$foreground=~s/<bBLACK>/\\cc1/g;
$foreground=~s/<bWHITE>/\\cc0/g;
$background=~s/<BBLUE>/,2/g;
$background=~s/<BYELLOW>/,7/g;
my $result=$foreground.$background;
s/$orig/$result/;
}
#replace background-only colors
s/<BBLUE>/\\cc0,2/g;
s/<BYELLOW>/\\cc0,7/g;
#replace rest of colors
s/<NORMAL>/\\co/g;
return $_;
}#processColors
#
#message formats:
#1. simple format:
#[username]Message
#
#2. complex format:
#[user1]msg1<:=:>[user2]msg2<:=:>commonMessage
#
sub processMsgFromServer
{
my ($server, $msg, $nick)=@_;
my $delimiter="<:=:>";
$_=$msg;
#determine the type of message from the number of delimiters
my $numDelims=(my @list=/$delimiter/g);
if ($numDelims==0)
{
#simple message
my ($username, $message)=/^\s*\[(.+?)\](.*?)$/;
$message=processColors($message);
#send message to player
$server->command("eval msg $nick $message");
}
else
{
#complex message
my ($user1, $msg1, $user2, $msg2, $commonMessage)=/^\s*\[(.+?)\](.*?)$delimiter\[(.+?)\](.*?)$delimiter(.*)$/s;
#split message into seperate lines
my @commonMessageList=split(/\n/, $commonMessage);
#send common message to both users
Irssi::print("Sending common message to both users");
my $numStrings;
my @list;
#print out blank lines since the string was split on newlines so
#now they're lost. an extra space == blank line
$server->command("eval msg $user1 \\co");
$server->command("eval msg $user2 \\co");
my $commonListSize=@commonMessageList;
for (my $j=0; $j<$commonListSize; $j++)
{
$commonMessageList[$j]=processColors($commonMessageList[$j]);
if ($commonMessageList[$j] ne '') {
$server->command("eval msg $user1 $commonMessageList[$j]");
$server->command("eval msg $user2 $commonMessageList[$j]");
}
}
$server->command("eval msg $user1 \\co");
$server->command("eval msg $user2 \\co");
#send messages for each user
my @msg1List=split(/\n/, $msg1);
my $msg1ListSize=@msg1List;
for (my $j=0; $j<$msg1ListSize; $j++)
{
$server->command("eval msg $user1 \\cb$msg1List[$j]\\co");
}
my @msg2List=split(/\n/, $msg2);
my $msg2ListSize=@msg2List;
for (my $j=0; $j<$msg2ListSize; $j++)
{
$server->command("eval msg $user2 \\cb$msg2List[$j]\\co");
}
} #else
}#processOutput
#
#process a message received from the user.
#this will be something like "game start k"
#this will have to be changed to something like
#"game start k k1", where k1 is the user.
#if the format of the message is not correct,
#return INVALID. format checking is minimal.
#basically, if the first word is "game", then
#slap on the nickname and send it to the server.
#
sub processMsgFromClient
{
my ($server, $msg, $nick)=@_;
#Irssi::print("msg from client:\n$msg\n");
$msg=lc($msg);
if ($msg=~/^game\b/)
{
$msg = $msg." $nick";
return $msg;
}
else
{
Irssi::print("sending: msg $nick Error: Invalid Message");
$server->command("msg $nick Error: Invalid Message");
return "INVALID";
}
}#processMsgFromClient
#
#private messages received from other users eg. if they want to
#register a new game
sub sig_processPvt
{
my($server, $msg, $nick, $address)=@_;
my $msgToSend=processMsgFromClient($server, $msg, $nick);
if ($msgToSend !~ /^INVALID$/)
{
Irssi::print("Sending message now");
send(SOCKET,$msgToSend,0);
Irssi::print("Waiting for message from server\n");
my $buffer;
recv(SOCKET,$buffer,32678,0); #read a max of 32k.
processMsgFromServer($server, $buffer, $nick);
}
}#sig_processPvt
#
#function to terminate game. it basically just closes
#the connection to the server
#
sub cmd_endGame
{
shutdown(SOCKET,2);
close(SOCKET);
Irssi::print("Game ended. Socket shut down");
$gameRunning=0;
}#cmd_endGame
sub connect_server
{
Irssi::print("connecting to server");
my $tcpProtocolNumber = getprotobyname('tcp') || 6;
socket(SOCKET, PF_INET(), SOCK_STREAM(), $tcpProtocolNumber)
or return("socket: $!");
my $internetPackedAddress = pack_sockaddr_in($PORT, inet_aton($SERVER));
connect(SOCKET, $internetPackedAddress) or return("connect: $!");
Irssi::print("Game is now running");
$gameRunning=1;
return '';
}
sub cmd_connect_server
{
my $err = connect_server();
if ($err ne '') {
Irssi::print($err);
if ($err =~ m/^connect/) {
Irssi::print("Server: $SERVER Port: $PORT");
Irssi::print("see: ".$IRSSI{url});
Irssi::print("reconnect by reload the script (/run irc_chess.pl) ");
}
}
}
cmd_connect_server();
Irssi::signal_add("message private","sig_processPvt");
Irssi::command_bind("end_game", "cmd_endGame");