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Crash on Save #293

@okuma10

Description

@okuma10

Oddly ShaderEd crashes for me in this case:

  1. Start a new project.(doesn't matter empty or GLSL)
  2. Create a shader stage.
  3. Create a vertexBuffer
  4. Create a vertexBuffer object and bind it.(give it any data...I just randomly slide some values)
  5. Save project - > Crash.

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