This repository has been archived by the owner on Oct 13, 2022. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 1
/
types.ts
655 lines (637 loc) · 16 KB
/
types.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
/** A position that's either physical or logical. */
export type Position = { physical: PhysicalPosition } | {
logical: LogicalPosition;
};
/** A position represented in physical pixels. */
export type PhysicalPosition = { x: number; y: number };
/** A position represented in logical pixels. */
export type LogicalPosition = { x: number; y: number };
/** A size that's either physical or logical. */
export type Size = { physical: PhysicalSize } | { logical: LogicalSize };
/** A size represented in physical pixels. */
export type PhysicalSize = { width: number; height: number };
/** A size represented in logical pixels. */
export type LogicalSize = { width: number; height: number };
/** Describes the appearance of the mouse cursor. */
export type CursorIcon =
/** The platform-dependent default cursor. */
| "default"
/** A simple crosshair. */
| "crosshair"
/** A hand (often used to indicate links in web browsers). */
| "hand"
/** Self explanatory. */
| "arrow"
/** Indicates something is to be moved. */
| "move"
/** Indicates text that may be selected or edited. */
| "text"
/** Program busy indicator. */
| "wait"
/** Help indicator (often rendered as a "?") */
| "help"
/**
* Progress indicator. Shows that processing is being done. But in contrast
* with "Wait" the user may still interact with the program. Often rendered
* as a spinning beach ball, or an arrow with a watch or hourglass.
*/
| "progress"
/** Cursor showing that something cannot be done. */
| "notAllowed"
| "contextMenu"
| "cell"
| "verticalText"
| "alias"
| "copy"
| "noDrop"
/** Indicates something can be grabbed. */
| "grab"
/** Indicates something is grabbed. */
| "grabbing"
| "allScroll"
| "zoomIn"
| "zoomOut"
| "eResize"
| "nResize"
| "neResize"
| "nwResize"
| "sResize"
| "seResize"
| "swResize"
| "wResize"
| "ewResize"
| "nsResize"
| "neswResize"
| "nwseResize"
| "colResize"
| "rowResize";
/** Describes a generic event. */
export type PaneEvent =
| {
/** Emitted when new events arrive from the OS to be processed. */
type: "newEvents";
value: StartCause;
}
| {
/** Emitted when the OS sends an event to a winit window. */
type: "windowEvent";
value: { windowId: number; event: WindowEvent };
}
| {
/** Emitted when the OS sends an event to a device. */
type: "deviceEvent";
value: { deviceId: number; event: DeviceEvent };
}
| {
/** Unused in pane. */
type: "userEvent";
}
| {
/** Emitted when the application has been suspended. */
type: "suspended";
}
| {
/** Emitted when the application has been resumed. */
type: "resumed";
}
| {
/**
* Emitted when all of the event loop's input events have been processed and
* redraw processing is about to begin.
*/
type: "mainEventsCleared";
}
| {
/** Emitted after `mainEventsCleared` when a window should be redrawn. */
type: "redrawRequested";
}
| {
/**
* Emitted after all `redrawRequested` events have been processed and control
* flow is about to be taken away from the program. If there are no `redrawRequested`
* events, it is emitted immediately after `mainEventsCleared`.
*/
type: "redrawEventsCleared";
}
| {
/**
* Emitted when the event loop is being shut down. Beware! This event is emitted
* every step in the event loop as the last thing that happens each step.
*/
type: "loopDestroyed";
};
/** Describes the reason the event loop is resuming. */
export type StartCause =
/** Unused in pane. */
| {
type: "resumeTimeReached";
value: { start: number; requestedResume: number };
}
/**
* Sent if the OS has new events to send to the window, after a wait was requested.
* Contains the moment the wait was requested and the resume time, if requested.
*/
| {
type: "waitCancelled";
value: { start: number; requestedResume?: number };
}
/** Unused in pane. */
| {
type: "poll";
}
/** Emitted every step in the event loop as the first event. */
| {
type: "init";
};
/** Describes an event from a `Pane` window. */
export type WindowEvent =
| {
/** The size of the window has changed. Contains the client area's new dimensions. */
type: "resized";
value: PhysicalSize;
}
| {
/** The position of the window has changed. Contains the window's new position. */
type: "moved";
value: PhysicalPosition;
}
| {
/** The window has been requested to close. */
type: "closeRequested";
}
| {
/** The window has been destroyed. */
type: "destroyed";
}
| {
/** A file has been dropped into the window. */
type: "droppedFile";
value: string;
}
| {
/** A file is being hovered over the window. */
type: "hoveredFile";
value: string;
}
| {
/** A file was hovered, but has exited the window. */
type: "hoveredFileCancelled";
}
| {
/** The window received a unicode character. */
type: "receivedCharacter";
value: string;
}
| {
/**
* The window gained or lost focus. The parameter is true if the window has gained
* focus, and false if it has lost focus.
*/
type: "focused";
value: boolean;
}
| {
/**
* An event from the keyboard has been received.
*/
type: "keyboardInput";
value: {
deviceId: number;
input: KeyboardInput;
/**
* If `true`, the event was generated synthetically by winit
* in one of the following circumstances:
*
* * Synthetic key press events are generated for all keys pressed
* when a window gains focus. Likewise, synthetic key release events
* are generated for all keys pressed when a window goes out of focus.
* ***Currently, this is only functional on X11 and Windows***
*
* Otherwise, this value is always `false`.
*/
isSynthetic: boolean;
};
}
| {
/** The keyboard modifiers have changed. */
type: "modifiersChanged";
value: ModifiersState;
}
| {
/** The cursor has moved on the window. */
type: "cursorMoved";
value: { deviceId: number; position: PhysicalPosition };
}
| {
/** The cursor has entered the window. */
type: "cursorEntered";
value: { deviceId: number };
}
| {
/** The cursor has left the window. */
type: "cursorLeft";
value: { deviceId: number };
}
| {
/** A mouse wheel movement or touchpad scroll occurred. */
type: "mouseWheel";
value: { deviceId: number; delta: MouseScrollDelta; phase: TouchPhase };
}
| {
/** An mouse button press has been received. */
type: "mouseInput";
value: { deviceId: number; state: ElementState; button: MouseButton };
}
| {
/** Touchpad pressure event.
*
* At the moment, only supported on Apple forcetouch-capable macbooks.
*/
type: "touchpadPressure";
value: {
deviceId: number;
/** A value between 0 and 1 representing how hard the touchpad is being pressed. */
pressure: number;
/** An integer representing the click level */
stage: number;
};
}
| {
/**
* Motion on some analog axis. May report data redundant to other, more specific
* events.
*/
type: "axisMotion";
value: { deviceId: number; axis: AxisId; value: number };
}
| {
/** Touch event has been received */
type: "touch";
value: Touch;
}
| {
/**
* The window's scale factor has changed.
*
* The following user actions can cause DPI changes:
* * Changing the display's resolution.
* * Changing the display's scale factor (e.g. in Control Panel on Windows).
* * Moving the window to a display with a different scale factor.
*/
type: "scaleFactorChanged";
value: { scaleFactor: number; newInnerSize: PhysicalSize };
}
| {
/**
* The system window theme has changed.
*
* Applications might wish to react to this to change the theme of the content of the window
* when the system changes the window theme.
*
* At the moment this is only supported on Windows.
*/
type: "themeChanged";
value: Theme;
};
/** Hardware-dependent keyboard scan code. */
export type ScanCode = number;
/** Identifier for a specific analog axis on some device. */
export type AxisId = number;
/** Identifier for a specific button on some device. */
export type ButtonId = number;
/** The os theme. */
export type Theme = "light" | "dark";
/** Describes a keyboard input event. */
export type KeyboardInput = {
/** Identifies the physical key pressed. */
scancode: ScanCode;
state: ElementState;
/** Identifies the semantic meaning of the key. */
virtualKeycode?: VirtualKeyCode;
};
export type VirtualKeyCode =
/** The "1" key over the letters. */
| "Key1"
/** The "2" key over the letters. */
| "Key2"
/** The "3" key over the letters. */
| "Key3"
/** The "4" key over the letters. */
| "Key4"
/** The "5" key over the letters. */
| "Key5"
/** The "6" key over the letters. */
| "Key6"
/** The "7" key over the letters. */
| "Key7"
/** The "8" key over the letters. */
| "Key8"
/** The "9" key over the letters. */
| "Key9"
/** The "0" key over the "O" and "P" keys. */
| "Key0"
| "A"
| "B"
| "C"
| "D"
| "E"
| "F"
| "G"
| "H"
| "I"
| "J"
| "K"
| "L"
| "M"
| "N"
| "O"
| "P"
| "Q"
| "R"
| "S"
| "T"
| "U"
| "V"
| "W"
| "X"
| "Y"
| "Z"
/** The Escape key, next to F1. */
| "Escape"
| "F1"
| "F2"
| "F3"
| "F4"
| "F5"
| "F6"
| "F7"
| "F8"
| "F9"
| "F10"
| "F11"
| "F12"
| "F13"
| "F14"
| "F15"
| "F16"
| "F17"
| "F18"
| "F19"
| "F20"
| "F21"
| "F22"
| "F23"
| "F24"
/** Print Screen/SysRq. */
| "Snapshot"
/** Scroll Lock. */
| "Scroll"
/** Pause/Break key, next to Scroll lock. */
| "Pause"
/** Insert, next to Backspace. */
| "Insert"
| "Home"
| "Delete"
| "End"
| "PageDown"
| "PageUp"
| "Left"
| "Up"
| "Right"
| "Down"
/** The Backspace key, right over Enter. */
| "Back"
/** The Enter key. */
| "Return"
/** The space bar. */
| "Space"
/** The "Compose" key on Linux. */
| "Compose"
| "Caret"
| "Numlock"
| "Numpad0"
| "Numpad1"
| "Numpad2"
| "Numpad3"
| "Numpad4"
| "Numpad5"
| "Numpad6"
| "Numpad7"
| "Numpad8"
| "Numpad9"
| "NumpadAdd"
| "NumpadDivide"
| "NumpadDecimal"
| "NumpadComma"
| "NumpadEnter"
| "NumpadEquals"
| "NumpadMultiply"
| "NumpadSubtract"
| "AbntC1"
| "AbntC2"
| "Apostrophe"
| "Apps"
| "Asterisk"
| "At"
| "Ax"
| "Backslash"
| "Calculator"
| "Capital"
| "Colon"
| "Comma"
| "Convert"
| "Equals"
| "Grave"
| "Kana"
| "Kanji"
| "LAlt"
| "LBracket"
| "LControl"
| "LShift"
| "LWin"
| "Mail"
| "MediaSelect"
| "MediaStop"
| "Minus"
| "Mute"
| "MyComputer"
| "NavigateForward"
| "NavigateBackward"
| "NextTrack"
| "NoConvert"
| "OEM102"
| "Period"
| "PlayPause"
| "Plus"
| "Power"
| "PrevTrack"
| "RAlt"
| "RBracket"
| "RControl"
| "RShift"
| "RWin"
| "Semicolon"
| "Slash"
| "Sleep"
| "Stop"
| "Sysrq"
| "Tab"
| "Underline"
| "Unlabeled"
| "VolumeDown"
| "VolumeUp"
| "Wake"
| "WebBack"
| "WebFavorites"
| "WebForward"
| "WebHome"
| "WebRefresh"
| "WebSearch"
| "WebStop"
| "Yen"
| "Copy"
| "Paste"
| "Cut";
/** Describes the input state of a key. */
export type ElementState = "pressed" | "released";
/** Describes a button of a mouse controller. */
export type MouseButton = "left" | "right" | "middle" | { other: number };
/** Describes a difference in the mouse scroll wheel state. */
export type MouseScrollDelta =
| {
type: "lineDelta";
/**
* Amount in lines or rows to scroll in the horizontal and vertical directions.
*
* Positive values indicate movement forward (away from the user) or rightwards.
*/
value: [number, number];
}
| {
type: "pixelDelta";
/**
* Amount in pixels to scroll in the horizontal and vertical direction.
*
* Scroll events are expressed as a PixelDelta if supported by the device
* (eg. a touchpad) and platform.
*/
value: PhysicalPosition;
};
/** Describes touch-screen input state. */
export type TouchPhase = "started" | "moved" | "ended" | "cancelled";
export type UserAttentionType =
/**
* * macOS: Bounces the dock icon until the application is in focus.
* * Windows: Flashes both the window and the taskbar button until the application is in focus.
*/
| "critical"
/**
* * macOS: Bounces the dock icon once.
* * Windows: Flashes the taskbar button until the application is in focus.
*/
| "informational";
/**
* Represents a touch event.
*
* Every time the user touches the screen, a new `started` event with an unique
* identifier for the finger is generated. When the finger is lifted, an
* `ended` event is generated with the same finger id.
*
* After a `started` event has been emitted, there may be zero or more `moved`
* events when the finger is moved or the touch pressure changes.
*
* The finger id may be reused by the system after an `ended` event. The user should
* assume that a new `started` event received with the same id has nothing to do
* with the old finger and is a new finger.
*
* A `cancelled` event is emitted when the system has canceled tracking this touch,
* such as when the window loses focus.
*/
export type Touch = {
deviceId: number;
phase: TouchPhase;
location: PhysicalPosition;
/**
* Describes how hard the screen was pressed. May be `unknown` if the platform
* does not support pressure sensitivity.
*/
force?: Force;
id: bigint;
};
/** Describes the force of a touch event. */
export type Force =
| {
/** Currently unused in pane as this is an ios specific event. */
type: "calibrated";
value: {
force: number;
maxPossibleForce: number;
altitudeAngle?: number;
};
}
| {
/**
* If the platform reports the force as normalized, we have no way of
* knowing how much pressure 1.0 corresponds to – we know it's the maximum
* amount of force, but as to how much force, you might either have to
* press really really hard, or not hard at all, depending on the device.
*/
type: "normalized";
value: number;
};
/** Represents the current state of the keyboard modifiers. */
export type ModifiersState = {
shift: boolean;
ctrl: boolean;
alt: boolean;
logo: boolean;
};
/**
* Represents raw hardware events that are not associated with any particular window.
*
* Useful for interactions that diverge significantly from a conventional 2D GUI,
* such as 3D camera or first-person game controls. Many physical actions, such
* as mouse movement, can produce both device and window events. Because window
* events typically arise from virtual devices (corresponding to GUI cursors and
* keyboard focus) the device IDs may not match.
*
* Note that these events are delivered regardless of input focus.
*/
export type DeviceEvent =
| { type: "added" }
| { type: "removed" }
| {
/**
* Change in physical position of a pointing device.
*
* This represents raw, unfiltered physical motion. Not to be confused with
* the `WindowEvent`.
*/
type: "mouseMotion";
value: {
/**
* [x, y] change in position in unspecified units.
*
* Different devices may use different units.
*/
delta: [number, number];
};
}
| {
/** Physical scroll event. */
type: "mouseWheel";
value: { delta: MouseScrollDelta };
}
| {
/**
* Motion on some analog axis. This event will be reported for all arbitrary
* input devices that winit supports on this platform, including mouse devices.
* If the device is a mouse device then this will be reported alongside the
* `mouseMotion` event.
*/
type: "motion";
value: { axis: AxisId; value: number };
}
| { type: "button"; value: { button: ButtonId; state: ElementState } }
| { type: "key"; value: KeyboardInput }
| { type: "text"; value: { codepoint: string } };