The Dart Dev Compiler (DDC) is a fast, modular compiler that generates modern JavaScript (EcmaScript 6). Its primary use today is to support fast, iterative development of Dart web applications for Chrome and other modern browsers.
DDC is meant to be used by build systems like bazel, build_web_compilers
and
flutter_tools
under the hood. This compiler is not meant to be used by
application developers directly.
While at times the code generated by this compiler may be readable, the representation is not meant to be stable and can break with time. For that reason we do not recommend using this compiler to export Dart as a JavaScript module.
The recommended approach to compile Dart to JavaScript is to use dart compile js
instead. If you intend to make a public JavaScript API based on a Dart
implementation, such API should be declared explicitly using the standard
Dart-JSInterop mechanisms.
Unlike Dart2JS, DDC does not require an entire Dart application. Instead, it operates modularly: it compiles a set of Dart files into a JavaScript module. A DDC compilation step requires a set of input Dart files and a set of summaries of dependencies. It performs modular type checking as part of this compilation step, and, if the input type checks, it generates a JavaScript module. The browser (i.e., the JavaScript runtime) loads and links the generated modules when running the application. During development, a compilation step only needs to be rerun if the Dart files or summaries it relies upon change. For most changes, only a very small part of your code will require recompilation. Moreover, modules that are unchanged can be cached in the browser.
Currently Dart classes are mapped to ES6 classes, Dart fields to ES6 properties, Dart getters/setters to ES6 getters/setters, Dart methods to ES6 methods, and so on. Often names are preserved and calling conventions are natural JavaScript ones.
Some Dart concepts don't map directly:
-
Libraries. Multiple Dart libraries are mapped to a single JS module. Each library appears as a first class object in the generated JS module, with its top-level symbols as members. We currently use a heuristic (based upon file paths) to ensure unique naming of generated library objects.
-
Generics. Dart generics are reified, i.e., they are preserved at runtime. Generic classes are mapped to factories that, given one or more type parameters, return an actual ES6 class (e.g.,
HashMap$(core.String, core.int)
produces a class that represents a HashMap from strings to ints). Similarly, generic methods are mapped to factories that, given one or more type parameters, return a method. -
Dynamic. DDC supports dynamically typed code (i.e., Dart's
dynamic
type), but it will typically generate less readable and less efficient ES6 output as many type checks must be deferred to runtime. All dynamic operations are invoked via runtime helper code. -
Constructors. Dart supports multiple, named and factory constructors for a given class with a different initialization order for fields. Today, these are mapped to instance or static methods on the generated ES6 class.
-
Private members. Dart maps private members (e.g., private fields or methods) to ES6 symbols. For example,
a._x
may map toa[_x]
where_x
is a symbol only defined in the scope of the generated library. -
Scoping. Dart scoping rules and reserved words are slightly different than JavaScript. While we try to preserve names wherever possible, in certain cases, we are required to rename.
In general, the current conventions (i.e., the Application Binary Interface or ABI in compiler terminology) should not be considered stable. We reserve the right to change these in the future.
DDC currently supports Chrome stable (though users have had success running on FireFox and Safari).