Replies: 5 comments 9 replies
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Hi, I am Ishneet a high school graduate from Singapore awaiting university admission. I have extensive experience in AI and robotics, having published multiple papers in journals like nature. I am very keen to work on this project! Would I be able to hop onto a call or discuss the project details further! |
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Hi, I have gone through and understood the Gaussian splatting paper, read through the OpenUSD doc for Python API, and read through the theory behind mpm via the theoretical manual of CB-Geo MPM and other sources. I know the basics of Blender and have created a TACC account. Are there any resources for working with TACC? Also are there any other tasks that I could complete? |
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Hi @Raghav323 and @Ishneet0710 Thank you for your interests! Would you mind generating a point cloud using NeRF with this video: https://utexas.box.com/s/brba43gjw5dpav7xx7bamuv83i2lkaag This could be a good preliminary result to show in your app. |
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Hi @kks32, I have generated a point cloud using NeRF (with multi-resolution hash encoding) for the given video. First, I extracted 4 frames per second from the video to create an image dataset of 248 images representing the scene, then I used colmap to extract the camera poses for images and then used instant-ngp (nerf with hash encoding) to train a NeRF within 3-4 minutes. I have cropped the final NeRF output to only the table and the granular soil. Most of the scripts I used were directly available in the instant-ngp repository. You can find the polygon file for the obtained point cloud here. The resolution is limited because of my GPU RAM. I can also try obtaining the point cloud via Mip-NeRF or Vanilla NeRF. I also have my own implementation of vanilla NeRF in Python which I could use to get the point cloud. Please let me know of any further improvements or tasks. |
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Hi, Linkedin : https://www.linkedin.com/in/aagashram-neelakandan |
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3D Gaussian Splat for Point Cloud Generation in Physics-Driven MPM Simulations
Abstract
This project aims to bridge the gap between real-world phenomena and computational physics simulations by converting video data of dynamic events, such as granular column collapses or dam breaks, into point clouds in real time using Gaussian splatting techniques. The generated point clouds will then be utilized in Material Point Method (MPM) simulations to model and understand these complex scenarios' underlying physics accurately. This approach will integrate with the CB-Geo MPM project, focusing on rendering natural hazards like landslides with an in-situ visualization interface. The project holds high priority due to its potential to enhance predictive modeling and digital twin reconstructions of natural disasters, contributing significantly to computational geotechnics and disaster management.
Benefits of working on this project
Students engaging in this project will enhance their skills in:
Motivation
Current techniques for modeling natural hazards and other dynamic events often rely on static datasets that do not capture the full scope of real-world variability. This project aims to create more dynamic and accurate digital twins of natural hazards by leveraging real-time video data and converting it into point clouds for MPM simulations. This method will enable the prediction and analysis of complex phenomena with unprecedented detail and fidelity.
Technical Details
Benefits to Project/Community
This project will significantly contribute to the fields of robotics, natural hazard prediction, and digital twin reconstruction by:
Helpful Experience
Candidates interested in this project should ideally:
First Steps
Prospective participants should:
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