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OpenGL engine for building and rendering graph-based scenes

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node.gl

node.gl is a GoPro OpenGL engine for building and rendering graph-based scenes. It is designed to run on both desktop (Linux, OSX, Windows) and mobile (Android, iOS).

The node.gl project is split in 3 parts:

  • libnodegl: the core of the project, an OpenGL engine in C
  • ngl-tools: a set of program tools using libnodegl
  • pynodegl: a Python binding for libnodegl (with the help of Cython)
  • pynodegl-utils: various Python utilities and examples such as a Qt5 viewer

Warning: note that node.gl is still highly experimental. This means the ABI and API can change at any time.

Dependencies

  • libnodegl requires a standard C toolchain (C compiler, linker, GNU/Make). It also depends on sxplayer library for media (video and images) playback. Graphviz is optional but can be used to render and preview graphs obtained from the API.
  • ngl-tools needs GLFW3 and libnodegl installed.
  • pynodegl needs Python and Cython, and libnodegl installed.
  • pynodegl-utils needs Python and pynodegl. The viewer depends on PyQt5 (which is the main reason why this package is separated from the pynodegl package). It is also recommended to install Graphviz in order to render graph in the viewer.

Installation of libnodegl (the core library)

Build

make is enough to build libnodegl.a.

If you prefer a dynamic library, you can use the variable SHARED, such as make SHARED=yes.

If you need symbol debugging, you can use make DEBUG=yes.

Make allow options to be combinable, so make SHARED=yes DEBUG=yes is valid.

Additionally, PYTHON and PKG_CONFIG which respectively allows to customize python and pkg-config executable paths.

Installation

make install will install the library in PREFIX, which you can override, for example using make install PREFIX=/tmp/local.

You can check the installed version of libnodegl using pkg-config --modversion libnodegl

Installation of ngl-tools

The node.gl tools located in the ngl-tools/ directory are to be built and installed exactly the same way as libnodegl.

Installation of pynodegl (the Python binding)

pip install ./pynodegl

Installation of pynodegl-utils (the Python utilities and examples)

pip install -r ./pynodegl-utils/requirements.txt
pip install ./pynodegl-utils

License

node.gl is licensed under the Apache License, Version 2.0. Read the LICENSE and NOTICE files for details.

Warning: pynodegl-utils has an optional dependency on PyQt5 which is licensed under the GPL and thus restrict the pynodegl-utils module distribution.

Using the API

All the API is defined in the installed header nodegl.h. You can consult the nodes parameters in the nodes.specs file installed in the data root dir (usually something along the lines /usr/share/nodegl/nodes.specs).

Contributing

See DEVELOPERS.md file.

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OpenGL engine for building and rendering graph-based scenes

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