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It would be great if I could configure breakpoints in the shader debugger to not break, but only increase their hit count.
I guess with that would come a little debugger UI revamp, i.e. add a little additional breakpoint panel which lists all breakpoints, let's me enable and disable them and show me the current hit count.
https://docs.microsoft.com/en-us/visualstudio/debugger/using-breakpoints?view=vs-2019
https://renderdoc.org/docs/how/how_debug_shader.html
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FeatureAn improvement or featureAn improvement or featureUnresolvedWaiting for a fix or implementationWaiting for a fix or implementation