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feat(gamelift): add Script L2 Construct for GameLift #22343
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constructor(s: Construct, i: string) { | ||
super(s, i, { | ||
environmentFromArn: scriptArn, |
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Where is this used?
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Not really used yet but I wanted to ensure Script env was linked to information provide as parameter (here the ARN)
import { CfnScript } from './gamelift.generated'; | ||
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/** | ||
* Represents a GameLift realtime server script. |
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I think the explanation from the "About" page communicates, in a short paragraph, what a script is:
* Represents a GameLift realtime server script. | |
* Your configuration and custom game logic for use with Realtime Servers. | |
* Realtime Servers are provided by GameLift to use instead of a custom-built | |
* game server. You configure Realtime Servers for your game clients by | |
* creating a script using JavaScript, and add custom game logic as | |
* appropriate to host game sessions for your players. You upload the Realtime | |
* script to the GameLift service in the Regions where you plan to set up | |
* fleets. | |
* | |
* @see https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-script-uploading.html |
I suggest you also copy the one for builds to the Build
class.
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Agreed. Update done
Pull request has been modified.
Thank you for contributing! Your pull request will be updated from main and then merged automatically (do not update manually, and be sure to allow changes to be pushed to your fork). |
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Thank you for contributing! Your pull request will be updated from main and then merged automatically (do not update manually, and be sure to allow changes to be pushed to your fork). |
Following [aws-cdk-rfcs](aws/aws-cdk-rfcs#436) I have written the first Script L2 resource which create a GameLift Script resource based on a S3 location. ---- ### All Submissions: * [x] Have you followed the guidelines in our [Contributing guide?](https://github.com/aws/aws-cdk/blob/main/CONTRIBUTING.md) ### Adding new Unconventional Dependencies: * [ ] This PR adds new unconventional dependencies following the process described [here](https://github.com/aws/aws-cdk/blob/main/CONTRIBUTING.md/#adding-new-unconventional-dependencies) ### New Features * [x] Have you added the new feature to an [integration test](https://github.com/aws/aws-cdk/blob/main/INTEGRATION_TESTS.md)? * [x] Did you use `yarn integ` to deploy the infrastructure and generate the snapshot (i.e. `yarn integ` without `--dry-run`)? *By submitting this pull request, I confirm that my contribution is made under the terms of the Apache-2.0 license*
Following [aws-cdk-rfcs](aws/aws-cdk-rfcs#436) I have written the first Script L2 resource which create a GameLift Script resource based on a S3 location. ---- ### All Submissions: * [x] Have you followed the guidelines in our [Contributing guide?](https://github.com/aws/aws-cdk/blob/main/CONTRIBUTING.md) ### Adding new Unconventional Dependencies: * [ ] This PR adds new unconventional dependencies following the process described [here](https://github.com/aws/aws-cdk/blob/main/CONTRIBUTING.md/#adding-new-unconventional-dependencies) ### New Features * [x] Have you added the new feature to an [integration test](https://github.com/aws/aws-cdk/blob/main/INTEGRATION_TESTS.md)? * [x] Did you use `yarn integ` to deploy the infrastructure and generate the snapshot (i.e. `yarn integ` without `--dry-run`)? *By submitting this pull request, I confirm that my contribution is made under the terms of the Apache-2.0 license*
Following aws-cdk-rfcs I have written the first Script L2 resource which create a GameLift Script resource based on a S3 location.
All Submissions:
Adding new Unconventional Dependencies:
New Features
yarn integ
to deploy the infrastructure and generate the snapshot (i.e.yarn integ
without--dry-run
)?By submitting this pull request, I confirm that my contribution is made under the terms of the Apache-2.0 license