Skip to content

Segmentation Fault on start when CPU and GPU are bogged down #8310

@Kuuuube

Description

@Kuuuube

When trying to start alacritty it immediately segfaults. It only seems to happen when my CPU and GPU are nearly maxed out.

After closing the processes taking up resources, Alacritty begins working again. Other programs do not have any issues running while resources are maxed (besides some obvious slowness).

System

OS: EndeavourOS Linux x86_64, 6.11.7-arch1-1
Version: alacritty --version output
Linux/BSD: X11, Xfce 4.18

CPU: Intel i5-6500 (4) @ 3.600GHz
GPU: NVIDIA GeForce GTX 1060 3GB

Logs

Crashes: STDERR, STDOUT

Segmentation fault (core dumped)

Font/Terminal size: alacritty -vv

[0.000004469s] [INFO ] [alacritty] Welcome to Alacritty
[0.000141677s] [INFO ] [alacritty] Version 0.14.0 (22a44757)
[0.000154274s] [INFO ] [alacritty] Running on X11
[0.000662203s] [INFO ] [alacritty] Configuration files loaded from:
                                     "/home/wormhole/.config/alacritty/alacritty.toml"
[0.096369199s] [INFO ] [alacritty] Using GLX 1.4
[0.096850884s] [DEBUG] [alacritty] Picked GL Config:
                                     buffer_type: Some(Rgb { r_size: 8, g_size: 8, b_size: 8 })
                                     alpha_size: 8
                                     num_samples: 0
                                     hardware_accelerated: true
                                     supports_transparency: Some(true)
                                     config_api: Api(OPENGL | GLES1 | GLES2)
                                     srgb_capable: true
[0.158563390s] [INFO ] [alacritty] Window scale factor: 1
[0.191874978s] [DEBUG] [alacritty] Loading "CaskaydiaCove Nerd Font Mono" font
[0.222621230s] [DEBUG] [crossfont] Loaded Face Face { ft_face: Font Face: Regular, load_flags: LoadFlag(NO_BITMAP | TARGET_LIGHT), render_mode: "Lcd", lcd_filter: 1 }
[0.237097889s] [DEBUG] [crossfont] Loaded Face Face { ft_face: Font Face: Bold, load_flags: LoadFlag(NO_BITMAP | TARGET_LIGHT), render_mode: "Lcd", lcd_filter: 1 }
[0.253021551s] [DEBUG] [crossfont] Loaded Face Face { ft_face: Font Face: Italic, load_flags: LoadFlag(NO_BITMAP | TARGET_LIGHT), render_mode: "Lcd", lcd_filter: 1 }
[0.266787794s] [DEBUG] [crossfont] Loaded Face Face { ft_face: Font Face: Bold Italic, load_flags: LoadFlag(NO_BITMAP | TARGET_LIGHT), render_mode: "Lcd", lcd_filter: 1 }
[0.858019217s] [INFO ] [alacritty] Running on NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
[0.858702754s] [INFO ] [alacritty] OpenGL version 3.3.0 NVIDIA 565.57.01, shader_version 3.30 NVIDIA via Cg compiler
[0.858732004s] [INFO ] [alacritty] Using OpenGL 3.3 renderer
[0.863822502s] [DEBUG] [alacritty] Enabled debug logging for OpenGL
[0.863956633s] [DEBUG] [alacritty] Filling glyph cache with common glyphs
[0.870455403s] [INFO ] [alacritty] Cell size: 9 x 18
[0.870485450s] [INFO ] [alacritty] Padding: 10 x 10
[0.870493560s] [INFO ] [alacritty] Width: 1280, Height: 650

Keyboard and bindings: alacritty --print-events

[0.000004341s] [INFO ] [alacritty] Welcome to Alacritty
[0.000071817s] [INFO ] [alacritty] Version 0.14.0 (22a44757)
[0.000086691s] [INFO ] [alacritty] Running on X11
[0.002949827s] [INFO ] [alacritty] Configuration files loaded from:
                                     "/home/wormhole/.config/alacritty/alacritty.toml"
[0.202550309s] [INFO ] [alacritty] Using GLX 1.4
[0.267078251s] [INFO ] [alacritty] Window scale factor: 1
[0.738264684s] [INFO ] [alacritty] Running on NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
[0.738339856s] [INFO ] [alacritty] OpenGL version 3.3.0 NVIDIA 565.57.01, shader_version 3.30 NVIDIA via Cg compiler
[0.738350439s] [INFO ] [alacritty] Using OpenGL 3.3 renderer
[0.750149809s] [INFO ] [alacritty] Cell size: 9 x 18
[0.750189398s] [INFO ] [alacritty] Padding: 10 x 10
[0.750199383s] [INFO ] [alacritty] Width: 1280, Height: 650

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions