fix(usetrescontextprovider): fixed rendering issues caused when resize is triggered #512
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Solved this issue (#511)
By minimizing the scene reproduction, I found that the real cause of jitter during rendering is the use of the two APIs
useElementSize
/useWindowSize
.They both use the ResizeObserver API, which is always a few milliseconds slower than the triggering of the onResize event.
I also compared the behavior of R3F when resizing and found that there is an anti shake operation.
Therefore, we only need to perform an anti-shake operation on the width and height values to solve the problem.