A library which enables more powerful pattern matching than is currently available in the C#'s switch
statement/expression.
This library is a successor of PatternMatching. Version 1.x can be found there. This repository contains version 2+.
If your platform supports .NET Standard 2.1, you can install the latest version:
dotnet add package Matchmaker --version 3.0.1
If it doesn't, then stick to versions 2.x:
dotnet add package Matchmaker --version 2.1.0
This is what the simplest match expression looks like:
using static Matchmaker.Patterns.Pattern;
// ...
string result =
Match.Create<int, string>()
.Case(EqualTo(1), _ => "one")
.Case(EqualTo(2), _ => "two")
.Case(EqualTo(3), _ => "three")
.Case(EqualTo(4), _ => "four")
.Case(Any<int>(), i => i.ToString())
.ExecuteOn(5);
EqualTo
is a predefined pattern.
This is what an equivalent switch
statement looks like (pre-C# 8):
string result;
int i = 5;
switch (i)
{
case 1:
result = "one";
break;
case 2:
result = "two";
break;
case 3:
result = "three";
break;
case 4:
result = "four";
break;
default:
result = i.ToString();
break;
}
While this example doesn't show the full power of pattern matching, there are a few things to note here:
-
The match expression yields a result. We don't have to assign the result explicitly in each case.
-
The input of the match expression is specified after all the cases. This allows us to save the match expression in an object, and use it multiple times on different input values.
-
The default case is a pattern, just like any other. It's called
Any
and is always matched successfully. -
Like in
switch
the patterns are tried out sequentially. This means that theAny
pattern should always come last.
C# 8 included a new way to write switch
expressions which yield a value, and C# 9 extended it quite a bit. This
drastically reduced the need for external libraries like this one for pattern matching. However, this library lets the
user define arbitrary patterns, which makes this library more powerful than the switch
expressions.
Here's what the equivalent switch expression looks like in C# 8:
int i = 5;
string result = i switch
{
1 => "one",
2 => "two",
3 => "three",
4 => "four",
_ => i.ToString()
};
OK, this is much shorter and cleaner than the previous two examples. But this library shines when the patterns are more complex. While C# allowes various kinds of patterns, this library allows anything you can think about.
Let's define a simple list, implemented as cons cells. This list is not generic for simplicity.
public abstract class ConsList
{
private protected ConsList()
{ }
public static ConsList Cell(int head, ConsList tail) =>
new ConsCell(head, tail);
public static ConsList Empty =>
new Empty();
}
public sealed class ConsCell : ConsList
{
public int Head { get; }
public ConsList Tail { get; }
internal ConsCell(int head, ConsList tail)
{
this.Head = head;
this.Tail = tail;
}
}
public sealed class Empty : ConsList
{
internal Empty()
{ }
}
Now let's look what pattern matching on the list would look like. Let's create a function which finds the sum of all items of the list.
public int Sum(ConsList list) =>
Match.Create<ConsList, int>()
.Case<ConsCell>(cell => cell.Head + Sum(cell.Tail))
.Case<Empty>(_ => 0)
.ExecuteOn(list);
Case<TType>(...)
is the same as Case(Pattern.Type<TInput, TType>(), ...)
.
Here is the equivalent function implemented using the switch
statement (pre-C# 8):
public int Sum(ConsList list)
{
switch (list)
{
case ConsCell cell:
return cell.Head + Sum(cell.Tail);
case Empty _:
return 0;
}
throw new MatchException("This will never happen, but C# can't know that.");
}
As you can see, we have to throw an exception in the switch
version, because C# can't know that ConsCell
and Empty
are the only possible subclasses of ConsList
. And for that reason, if we forget to define one
of the cases in switch
or in a match, we'll get an exception. In F# a warning is issued when the match is
incomplete, but C# doesn't have the notion of complete or incomplete matches.
With C# 8 there's a better way to do this, but we still have to explicitly throw an exception in the default case (which we know won't happen):
public int Sum(ConsList list) =>
list switch
{
ConsCell cell => cell.Head + Sum(cell.Tail),
Empty _ => 0,
_ => throw new MatchException("This will never happen, but C# can't know that.");
};
}
C, C++ and, Java support fall-through in switch
statements. So does this library, although it works differently here.
You can read more here.
Here's an implementation of the famous fizz-buzz program which uses matching with fall-through:
using System.Linq;
using Matchmaker;
using Matchmaker.Linq;
using static Matchmaker.Patterns.Pattern;
// ...
IPattern<int, int> DivisibleBy(int n) =>
CreatePattern<int>(input => input % n == 0);
var result = Enumerable.Range(0, 15)
.Select(Match.Create<int, string>(fallthroughByDefault: true)
.Case(DivisibleBy(3), _ => "Fizz")
.Case(DivisibleBy(5), _ => "Buzz")
.Case(Not(DivisibleBy(3).Or(DivisibleBy(5))), n => n.ToString())
.ToFunctionWithFallthrough())
.Select(items => items.Aggregate(String.Concat))
.ToList();
// The result is ("FizzBuzz", "1", "2", "Fizz", "4", "Buzz", "Fizz", "7", "8", "Fizz", "Buzz", "11", "Fizz", "13", "14", "FizzBuzz");
One pain point of match expressions is that whenever a method which contains a match expression is executed, the match expression is initialized from scratch every time. This can be solved with static match expressions. Take a look at the revised simple example:
string result = Match.CreateStatic<int, string>(match => match
.Case(EqualTo(1), _ => "one")
.Case(EqualTo(2), _ => "two")
.Case(EqualTo(3), _ => "three")
.Case(EqualTo(4), _ => "four")
.Case(Any<int>(), i => i.ToString()))
.ExecuteOn(5);
Now this match expression will be initialized only once even if its containing method is executed multiple times. You can read more here.
If you want to learn how to use this library, you should read the documentation. The articles provide everything you need to know to use this library.
If you need extensive information, go to the API reference.
If you need even more info about this library, you can go through the tests. They are property-based and as such they describe every aspect of the classes and their members.
The documentation can be found here:
- Version 3.0.1: https://matchmaker.tolik.io/v3.0.1
- Version 3.0.0: https://matchmaker.tolik.io/v3.0.0
- Version 2.1.0: https://matchmaker.tolik.io/v2.1.0
- Version 2.0.0: https://matchmaker.tolik.io/v2.0.0
- Older versions: https://github.com/TolikPylypchuk/PatternMatching
I'm not planning on writing new versions beyond 3.0 (or maybe 3.1 if some stuff needs fixing). To be fair, I thought the same thing after releasing version 1.1 and yet here we are. This time I do believe that this library has enough features (probably more than enough). Maybe one day I'll revisit this decision, but for now (January 2022) this is it; this is as good as it gets.
That said, if you report a bug or request a new feature, I'll definitely look into it. I'm not giving up on this library any time soon.