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Seablock "Analysis Warning" #31

@smnkrs

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@smnkrs

When I open my project and mods I get the "Analysis Warning" that more than 50% of the objects are inaccessible. In fact, it appears that ALL recipes are inaccessible for me. I do believe this might be a mod-pack bug actually since I don't get mod-settings in-game, but for the sake of this post, it actually doesn't matter, since I haven't had a reason to find the bug, since the game is running fine for me. I will look into it now though, since I'm getting a bit worried that something is broken in late-game. There are a number of thoughts I have on this topic:

  1. Whenever I manually mark a recipe I get the "Analysis Warning" again. This feels like a bug. I think it's enough for the message to appear on every load-up of the project.

  2. I play Seablock, which adds a huge amount of items and ingredients. Going through a list of ALL items to manually mark them seems overly excessive. As far as I can tell, its purpose should be to add convenience through the fact, that it makes you aware of problems with recipes, or traps, where a mod does scripting which is not possible to support. That's actually great, but going through EVERY item to manually mark it seems excessive. It should be considered to add an option to "Manually mark ALL recipes as accessible". I'm sure there are recipes that wont work in game as they might show inside YAFC, but as someone that doesn't know the recipes of the mod I'm playing anyways, I will need to check each recipe in-game anyways. Might as well just enable all of them in one click to safe myself the 3 clicks for EVERY new recipe.

  3. The Wording of the message is a bit awkward. Here is my suggestion for a rewrite:
    More than 50% of all in-game objects appear to be inaccessible in this project with your current mod list. This can have a variety of reasons like objects being accessible via scripts, or it might be due to a bug inside a mod or YAFC. Check this link for known recipe issues. A lot of YAFC's systems rely on objects being accessible, so some features may not work as intended.
    (The known recipe issues link is just an idea. Not sure how this could look like ... Maybe a link to a forum post where ppl can discuss and curate known recipe issues that are out of the hands of YAFC. If the app becomes a default for recipe things, it might help mods fix incompatibilities faster/better. For me, seablock is unplayable without Helmod. If it didn't exist, I wouldn't play seablock. I spend hours planning all my setups before I build them. It's just how I play the game. So I need these planner mods to play nice with mods 😉)

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