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Form1.cs
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Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CaroLAN_v2
{
public partial class Form1 : Form
{
//Form 1 thực hiện create and connect server:
public SocketManager SOCKET;
public bool haveAvatar;
public Player MainPlayer;
public Player GuestPlayer;
public Form1()
{
InitializeComponent();
SOCKET = new SocketManager(this);
haveAvatar = false;
this.ActiveControl = textBox1;
string IPlocal = SOCKET.GetLocalIPv4(NetworkInterfaceType.Wireless80211);
if (IPlocal == null || IPlocal == "")
{
IPlocal = SOCKET.GetLocalIPv4(NetworkInterfaceType.Ethernet);
}
if (IPlocal == null || IPlocal == "")
{
IPlocal = "No Internet";
}
IP_input.Text = IPlocal;
}
private void btn_Connect_Click(object sender, EventArgs e)
{
if (textBox1.Text != "" && IP_input.Text != "")
{
BlankName_label.Visible = false;
string IP = IP_input.Text;
SOCKET.IP = IP;
MainPlayer = new Player(textBox1.Text, false);
Form2 Game = new Form2(false, SOCKET, this, IP);
SOCKET.form2 = Game;
Game.MainICON.Image = Resource1.ooo;
Game.GuestICON.Image = Resource1.xxx;
Game.GuestICON.SizeMode = PictureBoxSizeMode.StretchImage;
Game.MainICON.SizeMode = PictureBoxSizeMode.StretchImage;
bool Checked = SOCKET.ConnectServer();
if (!Checked)//Connect unsuccess
{
MessageBoxEx.Show(this, "Can't connect to Server");
Visible = true;
return;
}
}
else
{
BlankName_label.Visible = true;
return;
}
}
private void btn_HostGame_Click(object sender, EventArgs e)
{
if (textBox1.Text != "")
{
BlankName_label.Visible = false;
SOCKET.IP = IP_input.Text;
MainPlayer = new Player(textBox1.Text, true);
Form2 Game = new Form2(true, SOCKET, this);
SOCKET.form2 = Game;
Game.MainICON.Image = Resource1.xxx;
Game.GuestICON.Image = Resource1.ooo;
Game.GuestICON.SizeMode = PictureBoxSizeMode.StretchImage;
Game.MainICON.SizeMode = PictureBoxSizeMode.StretchImage;
bool Checked = SOCKET.CreateServer();
if (!Checked)
{
MessageBoxEx.Show(this, "Can't Create Server");
return;
}
else
{
btn_HostGame.Text = "Server is created";
btn_HostGame.Enabled = false;
}
}
else
{
BlankName_label.Visible = true;
return;
}
}
}
}