Releases: Pyrdacor/Ambermoon.net
Releases · Pyrdacor/Ambermoon.net
v1.10.0
Release v1.10.0
- Fixed/improved some monster animations in battle
- Fixed a text render bug where a space before a newline produced two newlines
- Fixed crash when some players fled and the last one gets unable to act (e.g. cursed)
- Fixed wrong defense values in character info (inventory)
- Minor improvements for fading during 3D map changes
- Some possible crash fixes
- Some more Czech text fixes
v1.9.10
v1.9.9
v1.9.8
v1.9.7
v1.9.6
v1.9.5
Release v1.9.5
Fixes
- When using attribute increasing potions, the values will be updated inside the inventory window immediately (like max weight, dmg, def, etc).
- When using potions or other items on dead persons, they will no longer be consumed (beside items which revive the target of course).
- Fixed a time-related issue which also led to strange sky colors after fast travel in cities sometimes.
- Fixed an issue where the space key in 3D which triggers map events, immediately closed the text popup of the event.
- If the last party member dies in battle but at least one fled before, the game will not end with game over anymore.
- Floor objects in 3D will no longer rotate if you turn your own direction. They will keep the same orientation in relation to the map.
- Fixed some issues with the kill cheat.
Features
- The behavior of the arrow keys (left and right) can now be changed in the options from turning to strafing (default is turning).
- Options can now be closed with ESC key.
- Yes/No popups can now be confirmed with RETURN key and denied with ESC key.
- Yes/No questions in places like merchants can now be confirmed with RETURN key and denied with ESC key.
- The explore cheat will now update an open dungeon map directly.
- Added new cheats "win" and "flee" to immediately win or flee a fight.
v1.9.4
v1.9.3
Release v1.9.3
- Adds distance fog (can be disabled in the options)
- Depends on light level in dungeons and in 3D outdoor maps at night
- Is only slightly noticeable on indoor maps and outdoor maps at day
- Monsters can now move left and right if they reach the second lowest battle row
- Hopefully fixed an issue where 2D monsters could move into walls
- You can now use the space key in 3D to trigger events in front of you or talk to NPCs