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AutomapType.md

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Automap types

Value Name Additional info Frames of animation (1 = no animation)
0 None Not in legend / no text, empty blocks -
1 Wall Not in legend / no text, used by walls -
2 Riddlemouth Used by walls 4
3 Teleporter 4
4 Spinner 4
5 Trap Skull symbol 4
6 Trapdoor Holes etc 4
7 Special Exclamation mark symbol 4
8 Monster Red sphere symbol 4
9 Door Closed 1
10 DoorOpen Uses same symbol as Door, no own text in data 1
11 Merchant 1
12 Tavern 1
13 Chest 1
14 Exit X symbol 1
15 ChestOpen Not in legend / no text 1
16 Pile 1
17 Person Green sphere symbol 1
18 GotoPoint White blinking point you can return to 8
0xffff Fallback See below -

The special automap type 0xffff is used for some 3D map character objects. If this is given, the automap type is determined by the character type. Consider an object that uses the sprite of a magician. In theory it can be used for a NPC or for a monster as well. So the automap type could be "Person" or "Monster" dependent on the usage. A real example from Ambermoon is the Necromancer at the graveyard of Spannenberg. It uses the sprite of an old man but is a monster that attacks you. There are also other old men in Spannenberg with the same sprite but these are normal NPCs. Technically they use the same 3D map object and this object therefore uses the automap type 0xffff to be usable by both.