SkullRush is an open-source (GPLv3) 2D online multiplayer shooter. Think of it as Quake meets Mario.
This is my attempt at making the game I have been envisioning for a long time. While there exist other games of the same type, I've found none to be particularly alike to the experience I wanted. Most importantly, SkullRush can be extensively modded (all assets can be replaced, new game modes can be made, custom maps, etc). The client is like a canvas. Most of what it renders is controlled by the server, so the server can run truly run game-changing mods.
At the moment the source code is a mess. I'll take a couple of weeks to clean all of it up.
- Haxe
- HaxeNet
- HaxeFlixel
- flixel-addons
- flixel-ui
- lime
- openfl
- msignal
- mloader
- FlashDevelop
- Ogmo Editor
- TileSetter
- Weapon hud
- KOTH game mode
- Super crate box game mode
- Order scoreboard by score
- Plugins
- Spectate
- Interactive events:
- Meteorite strike
- Destruction events
- Lasers
- Radiation
- Levers
- New maps
- footstool jumping
- rework splasher
- custom tiles
- Fix annoying LAN server discovery bug
- Replace place-holder art by actual art
- Make custom flixel-ui theme
- Find music and sounds
- route through HTTPS
- use params instead of url variables
- CSS styling and background