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SkullRush

SkullRush is an open-source (GPLv3) 2D online multiplayer shooter. Think of it as Quake meets Mario.

This is my attempt at making the game I have been envisioning for a long time. While there exist other games of the same type, I've found none to be particularly alike to the experience I wanted. Most importantly, SkullRush can be extensively modded (all assets can be replaced, new game modes can be made, custom maps, etc). The client is like a canvas. Most of what it renders is controlled by the server, so the server can run truly run game-changing mods.

At the moment the source code is a mess. I'll take a couple of weeks to clean all of it up.

Links:

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TODO:

Engine:

  • Weapon hud
  • KOTH game mode
  • Super crate box game mode
  • Order scoreboard by score
  • Plugins
  • Spectate
  • Interactive events:
  • Meteorite strike
  • Destruction events
  • Lasers
  • Radiation
  • Levers

Gameplay:

  • New maps
  • footstool jumping
  • rework splasher
  • custom tiles

Bugs:

  • Fix annoying LAN server discovery bug

Assets:

  • Replace place-holder art by actual art
  • Make custom flixel-ui theme
  • Find music and sounds

Masterserver:

  • route through HTTPS
  • use params instead of url variables
  • CSS styling and background

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💀 A 2D online multiplayer shooter written in Haxe

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