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Oa's additional buildings mod

NOTE: This development version of the mod may or may not run; depending on what is currently being worked on. Please use the latest released version as that would definitely run.

Current version:

Adds 17 buildings to the game.

contents:

City buildings/structures:

car dealership
car showroom
city dump (small)
gardening allotment
internet cafe
market (small)
open sewer
private park
public art piece
public space
sex shop
tire shop

Outer buildings/structures:

fire lookout tower (3 Z-levels)
giant sinkhole (2 Z-levels) [currently nixed]
survivor's bunker (2 z-levels)
survivor's camp
regional dump (4x4)

Notes:

If you wish to prevent any one building from generating,
find it in either "overmap_specials.json" and set it's '"occurrences":'
stat to "[0,0]". Alternatively, find the building in "regional_overlay.json"
and change it's respective "city" stat to zero; (e.g. '"cs_open_sewer": 0,')
	
Although I have attempted to balance these buildings' (item drops and monster spawns),
it is difficult to gauge whether or not they are balanced relative to the rest of the game.

Feedback welcome