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RuntimeHTML5.Full.Final.html
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RuntimeHTML5.Full.Final.html
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<!DOCTYPE html>
<html lang="en">
APPCACHE
<style type="text/css">
h1 {
font-family: Arial, Helvetica, sans-serif;
color: #F00;
font-size: x-large;
}
p {
font-family: Arial, Helvetica, sans-serif;
color: #000;
font-size: small;
}
body {
background-color: #FFF;
text-align: center;
margin: 0;
padding: 0;
}
#bloctxt {
border-left-width: 5px;
border-left-style: solid;
border-left-color: #F00;
padding-left: 10px;
position: absolute;
left: 50%%;
width: 600px;
margin-left: -260px
}
</style>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<!-- Enables full-screen on iOS devices -->
<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta name="HandheldFriendly" content="true" />
<title>MMFNAME HTML5 Runtime</title>
<script>
// Detection of old browsers that do not support the canvas element
// Falls back to a default page
if (!document.createElement("canvas").getContext)
{
window.open("http://www.clickteam.com/html5-fallback", "_self");
}
</script>
<!-- EXTRASOURCES -->
<!-- Loads the Javascript code...-->
<script src="JSPATH"></script>
<script>
// Detection of when the html file is ran locally.
// You can remove this code for the final version
if (window.location.protocol == "file:")
{
document.write('<div id="bloctxt">');
document.write('<h1>The application cannot be run...</h1>');
document.write('<p>HTML browsers do not allow you to launch data files directly from the file system.<br>');
document.write('A drag & drop of the html file on a web-browser window will not work, on any machine.<br>');
document.write('Please use the Build & Run option (it opens a local web server) to run your application,<br>')
document.write('or upload your application folder to a remote web-server, and start it from there...</p>');
document.write('</div>');
throw new error("Cannot run application");
}
</script>
</head>
<body>
<div style="display: inline-block; -webkit-user-select: none; text-align: left;">
<canvas id="MMFCanvas" width="CWIDTH" height="CHEIGHT">
Your browser does not support Canvas.
</canvas>
</div>
<script>
// RUNTIMESTART
// This is where the HTML5 runtime is actually started
window.addEventListener("load", windowLoaded, false);
function windowLoaded()
{
// Calls the runtime
// First parameter : name of the canvas element
// Second parameter : path to the cch file. Images and sounds must lay beside this file
new Runtime("MMFCanvas", "CCHPATH");
}
// RUNTIMESTARTEND
</script>
</body>
</html>