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AsyncRequestQueue-T.cs
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AsyncRequestQueue-T.cs
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//
// Copyright (c) 2004-2024 Jaroslaw Kowalski <[email protected]>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * Neither the name of Jaroslaw Kowalski nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//
namespace NLog.Targets.Wrappers
{
using System.Collections.Generic;
using NLog.Common;
/// <summary>
/// Asynchronous request queue.
/// </summary>
internal sealed class AsyncRequestQueue : AsyncRequestQueueBase
{
private readonly Queue<AsyncLogEventInfo> _logEventInfoQueue = new Queue<AsyncLogEventInfo>(1000);
/// <summary>
/// Initializes a new instance of the AsyncRequestQueue class.
/// </summary>
/// <param name="requestLimit">Request limit.</param>
/// <param name="overflowAction">The overflow action.</param>
public AsyncRequestQueue(int requestLimit, AsyncTargetWrapperOverflowAction overflowAction)
{
RequestLimit = requestLimit;
OnOverflow = overflowAction;
}
/// <summary>
/// Gets the number of requests currently in the queue.
/// </summary>
public int RequestCount
{
get
{
lock (_logEventInfoQueue)
{
return _logEventInfoQueue.Count;
}
}
}
public override bool IsEmpty => RequestCount == 0;
/// <summary>
/// Enqueues another item. If the queue is overflown the appropriate
/// action is taken as specified by <see cref="AsyncRequestQueueBase.OnOverflow"/>.
/// </summary>
/// <param name="logEventInfo">The log event info.</param>
/// <returns>Queue was empty before enqueue</returns>
public override bool Enqueue(AsyncLogEventInfo logEventInfo)
{
lock (_logEventInfoQueue)
{
var currentCount = _logEventInfoQueue.Count;
if (currentCount >= RequestLimit)
{
switch (OnOverflow)
{
case AsyncTargetWrapperOverflowAction.Discard:
InternalLogger.Debug("AsyncQueue - Discarding single item, because queue is full");
var lostItem = _logEventInfoQueue.Dequeue();
OnLogEventDropped(lostItem.LogEvent);
break;
case AsyncTargetWrapperOverflowAction.Grow:
InternalLogger.Debug("AsyncQueue - Growing the size of queue, because queue is full");
OnLogEventQueueGrows(currentCount + 1);
RequestLimit *= 2;
break;
case AsyncTargetWrapperOverflowAction.Block:
while (currentCount >= RequestLimit)
{
InternalLogger.Debug("AsyncQueue - Blocking until ready, because queue is full");
System.Threading.Monitor.Wait(_logEventInfoQueue);
InternalLogger.Trace("AsyncQueue - Entered critical section.");
currentCount = _logEventInfoQueue.Count;
}
InternalLogger.Trace("AsyncQueue - Limit ok.");
break;
}
}
_logEventInfoQueue.Enqueue(logEventInfo);
return currentCount == 0;
}
}
/// <summary>
/// Dequeues a maximum of <c>count</c> items from the queue
/// and adds returns the list containing them.
/// </summary>
/// <param name="count">Maximum number of items to be dequeued</param>
/// <returns>The array of log events.</returns>
public override AsyncLogEventInfo[] DequeueBatch(int count)
{
AsyncLogEventInfo[] resultEvents;
lock (_logEventInfoQueue)
{
if (_logEventInfoQueue.Count < count)
count = _logEventInfoQueue.Count;
if (count == 0)
return Internal.ArrayHelper.Empty<AsyncLogEventInfo>();
resultEvents = new AsyncLogEventInfo[count];
for (int i = 0; i < count; ++i)
{
resultEvents[i] = _logEventInfoQueue.Dequeue();
}
if (OnOverflow == AsyncTargetWrapperOverflowAction.Block)
{
System.Threading.Monitor.PulseAll(_logEventInfoQueue);
}
}
return resultEvents;
}
/// <summary>
/// Dequeues into a preallocated array, instead of allocating a new one
/// </summary>
/// <param name="count">Maximum number of items to be dequeued</param>
/// <param name="result">Preallocated list</param>
public override void DequeueBatch(int count, IList<AsyncLogEventInfo> result)
{
lock (_logEventInfoQueue)
{
if (_logEventInfoQueue.Count < count)
count = _logEventInfoQueue.Count;
for (int i = 0; i < count; ++i)
result.Add(_logEventInfoQueue.Dequeue());
if (OnOverflow == AsyncTargetWrapperOverflowAction.Block)
{
System.Threading.Monitor.PulseAll(_logEventInfoQueue);
}
}
}
/// <summary>
/// Clears the queue.
/// </summary>
public override void Clear()
{
lock (_logEventInfoQueue)
{
_logEventInfoQueue.Clear();
if (OnOverflow == AsyncTargetWrapperOverflowAction.Block)
{
// Try to eject any threads, that are blocked in the RequestQueue
System.Threading.Monitor.PulseAll(_logEventInfoQueue);
}
}
}
}
}