Closed
Description
- October/29 Code freeze for the endgame
- November/2 Endgame done
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Monday
- Run OSS tool endgame master
- The LCA review of the ThirdPartyNotices.txt files is not needed anymore
- Code freeze at 5pm PT
- Ensure we have a green build on all platforms at 5pm PT
- All test items contain sufficiently comprehensive test descriptions by 6pm PT
- Update your availability for testing here - https://vscode-tools.azurewebsites.net/
Tuesday
- Test plan items assigned (using https://vscode-tools.azurewebsites.net/)
- Run the tool multiple times to balance load if test items come in later and assignments are already made
- All closed feature-requests either have a verification-needed or on-testplan tag
- Test build starts at 7am CET
- Test plan ready by 8am CET
- Testing
- Verification needed
Wednesday
- Testing
- Remind team members to assign issues that they intend to fix to the current milestone
- Fixing (self-assigned, milestone assigned)
- Verification (pls update the milestone in the query)
Thursday
- Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as
candidate
) - Verification
- Check new OSS usage is entered into the OSS registry owner
Friday
- Pause scheduled
insider
builds endgame master - Satellite modules/npm packages ready, version updated, smoke tested
- vscode @bpasero
- yo generator @aeschli
- vsce @joaomoreno
- node debug @weinand
- node debug2 @roblourens
- node debugadapter node @weinand
- debug adapter protocol @weinand
- All issues verified
- Fixing (only critical bugs - no string changes)
- Smoketest
- Windows - @alexr00
- OS X - @weinand
- Linux - @joaomoreno
- All release notes updated
- release notes are collected in a file named
Month_Year.md
in this repo directory - @aeschli
- @alexandrudima
- @alexr00
- @bpasero
- @chrmarti
- @dbaeumer
- @egamma
- @isidorn
- @joaomoreno
- @jrieken
- @kieferrm
- @mjbvz
- @octref
- @ramya-rao-a
- @rebornix
- @RMacfarlane
- @roblourens
- @sandy081
- @sbatten
- @Tyriar
- @weinand
- release notes are collected in a file named
- Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. owner
- vscode endgame master
- vscode-node-debug @weinand
- vscode-node-debug2 @roblourens
- vscode-debugadapter-node @weinand
- debug-adapter-protocol @weinand
- vscode-languageserver-node @dbaeumer
- language-server-protocol @dbaeumer
- vscode-textmate @alexandrudima
- vscode-loader @alexandrudima
- vscode-generator-code @aeschli
- vscode-vsce @joaomoreno
- vscode-docs @gregvanl
- vscode-css-languageservice @alexr00
- vscode-json-languageservice @alexr00
- vscode-html-languageservice @alexr00
- jsonc-parser @aeschli
- vscode-jscs @chrisdias
- vscode-tslint @egamma
- vscode-eslint @dbaeumer
- vscode-jshint @RMacfarlane
- vscode-recipes @auchenberg
- localization @danyeh
- vscode-github-issues-prs @chrmarti
- inno-updater @joaomoreno
- Add notable fixes to the release notes all
- When done fixing/verifying and there are changes since last build at the end of day PT
- Trigger new insider build and publish it manually endgame master
- Let Daniel Ye know that the release branch
release/<x.y>
got created and that translation should be pulled from there and that the pull request has to be created against that branch endgame master
Friday/Monday
- Branch code to `release/<x.y> endgame master
- Bump up the version in package.json - endgame master
- Announce master is open for business endgame master
- Polish release notes redmond
Monday - Wednesday
- Smoketest
- Windows - @alexr00
- OS X - @sandy081
- Linux - @joaomoreno
- Polish release notes redmond
- Cherry-pick hand-picked and reviewed changes to
release/<x.y>
endgame master - Build
Insider
fromrelease/<x.y>
endgame master - Manually release
Insider
endgame master - Build stable for all platforms as new candidate issues come in endgame master
- Documentation updated
Note: The
Insiders
build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.
Tentatively: Monday Nov 12th
- Build stable for all platforms endgame master
- Make rpm signing request @RMacfarlane
- Sanity check of installable bits
- Windows
- signed installer 32-bit owner
- signed installer 64-bit owner
- signed user installer 32-bit owner
- signed user installer 64-bit owner
- zip 32-bit owner
- zip 64-bit owner
- OS X - owner
- Linux
- deb package 32-bit owner
- deb package 64-bit owner
- rpm package 64-bit owner
- rpm package 32-bit owner
- archives owner
- Windows
- Publish website @gregvanl
- Publish to stable endgame master
- Add a git tag to
HEAD
ofrelease/<x.y>
in formatx.y.z
(for vscode.d.ts download) endgame master - Publish rpm to repository manually @RMacfarlane
- Enable scheduled
insider
builds endgame master - Twitter announcement @auchenberg