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Animation Rotation Question #472
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Hi @nopjia, I'm excited that you are checking out glTF! Let me know what you think. In glTF, animated rotations are defined by quaternions (x, y, z, w). They were defined by axis-angle in and older version of the spec (#144), and this is just a typo. I fixed it in the new 1.0-final branch. Let me know if you find any other errors in the spec. For an example glTF model with animated rotations, see https://github.com/KhronosGroup/glTF/tree/master/sampleModels/CesiumMilkTruck/glTF |
Thanks for the clarification @pjcozzi! We've been using glTF 0.8 for a couple months now, and it has served us very well. We've been privately maintaining an Assimp exporter plugin in-house, which we hope to open-source at some point. Will definitely give you feedback when I come across them, and hope to make more contributions in the future. Looking forward to the 1.0 spec! |
Wow, @nopjia that exporter would be great. You might want to coordinate with @kimkulling: #456 (comment) |
Nothing left to do here. |
Under Animation section:
Under sampler.interpolation:
A couple questions:
accessor.type
?The text was updated successfully, but these errors were encountered: