ImGuiFileDialog is a file selection dialog built for (and using only) Dear ImGui.
My primary goal was to have a custom pane with widgets according to file extension. This was not possible using other solutions.
ImGuiFileDialog follow the master and docking branch of ImGui . currently ImGui 1.88
- The library is in Lib_Only branch
- A demo app can be found the master branch
This library is designed to be dropped into your source code rather than compiled separately.
From your project directory:
mkdir lib <or 3rdparty, or externals, etc.>
cd lib
git clone https://github.com/aiekick/ImGuiFileDialog.git
git checkout Lib_Only
These commands create a lib
directory where you can store any third-party dependencies used in your project, downloads
the ImGuiFileDialog git repository and checks out the Lib_Only branch where the actual library code is located.
Add lib/ImGuiFileDialog/ImGuiFileDialog.cpp
to your build system and include
lib/ImGuiFileDialog/ImGuiFileDialog.h
in your source code. ImGuiFileLib will compile with and be included directly in
your executable file.
If, for example, your project uses cmake, look for a line like add_executable(my_project_name main.cpp)
and change it to add_executable(my_project_name lib/ImGuiFileDialog/ImGuiFileDialog.cpp main.cpp)
. This tells the
compiler where to find the source code declared in ImGuiFileDialog.h
which you included in your own source code.
You must also, of course, have added Dear ImGui to your project for this to work at all.
dirent v1.23 is required to use ImGuiFileDialog under Windows. It is included in the Lib_Only branch for your convenience.
Android Requirements : Api 21 mini
- Separate system for call and display
- Can have many function calls with different parameters for one display function, for example
- Can create a custom pane with any widgets via function binding
- This pane can block the validation of the dialog
- Can also display different things according to current filter and UserDatas
- Advanced file style for file/dir/link coloring / icons / font
- Multi-selection (ctrl/shift + click) :
- 0 => Infinite
- 1 => One file (default)
- n => n files
- Compatible with MacOs, Linux, Windows
- Windows version can list drives
- Supports modal or standard dialog types
- Select files or directories
- Filter groups and custom filter names
- can ignore filter Case for file searching
- Keyboard navigation (arrows, backspace, enter)
- Exploring by entering characters (case insensitive)
- Directory bookmarks
- Directory manual entry (right click on any path element)
- Optional 'Confirm to Overwrite" dialog if file exists
- C Api (succesfully tested with CimGui)
- Thumbnails Display (agnostic way for compatibility with any backend, sucessfully tested with OpenGl and Vulkan)
- The dialog can be embedded in another user frame than the standard or modal dialog
- Can tune validation buttons (placements, widths, inversion)
- Can quick select a parrallel directory of a path, in the path composer (when you clikc on a / you have a popup)
- regex support for filters, collection of fitler and filestyle (the regex is recognized when between ( and ) in a filter
- the nav system keyboard behavior is not working as expected, so maybe full of bug for ImGuiFileDialog
If you only need to display one file dialog at a time, use ImGuiFileDialog's singleton pattern to avoid explicitly declaring an object:
ImGuiFileDialog::Instance()->method_of_your_choice();
If you need to have multiple file dialogs open at once, declare each dialog explicity:
ImGuiFileDialog instance_a; instance_a.method_of_your_choice(); ImGuiFileDialog instance_b; instance_b.method_of_your_choice();
void drawGui() { // open Dialog Simple if (ImGui::Button("Open File Dialog")) ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp", "."); // display if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey")) { // action if OK if (ImGuiFileDialog::Instance()->IsOk()) { std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName(); std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath(); // action } // close ImGuiFileDialog::Instance()->Close(); } }
you have now a flag for open modal dialog :
ImGuiFileDialogFlags_Modalyou can use it like that :
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp", ".", 1, nullptr, ImGuiFileDialogFlags_Modal);
To have a directory chooser, set the file extension filter to nullptr:
ImGuiFileDialog::Instance()->OpenDialog("ChooseDirDlgKey", "Choose a Directory", nullptr, ".");In this mode you can select any directory with one click and open a directory with a double-click.
The signature of the custom pane callback is:
void(const char *vFilter, IGFDUserDatas vUserDatas, bool *vCantContinue)void(const char *vFilter, void* vUserDatas, bool *vCantContinue)static bool canValidateDialog = false; inline void InfosPane(cosnt char *vFilter, IGFDUserDatas vUserDatas, bool *vCantContinue) // if vCantContinue is false, the user cant validate the dialog { ImGui::TextColored(ImVec4(0, 1, 1, 1), "Infos Pane"); ImGui::Text("Selected Filter : %s", vFilter.c_str()); if (vUserDatas) ImGui::Text("UserDatas : %s", vUserDatas); ImGui::Checkbox("if not checked you cant validate the dialog", &canValidateDialog); if (vCantContinue) *vCantContinue = canValidateDialog; } void drawGui() { // open Dialog with Pane if (ImGui::Button("Open File Dialog with a custom pane")) ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp", ".", "", std::bind(&InfosPane, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3), 350, 1, UserDatas("InfosPane")); // display and action if ok if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey")) { if (ImGuiFileDialog::Instance()->IsOk()) { std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName(); std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath(); std::string filter = ImGuiFileDialog::Instance()->GetCurrentFilter(); // here convert from string because a string was passed as a userDatas, but it can be what you want std::string userDatas; if (ImGuiFileDialog::Instance()->GetUserDatas()) userDatas = std::string((const char*)ImGuiFileDialog::Instance()->GetUserDatas()); auto selection = ImGuiFileDialog::Instance()->GetSelection(); // multiselection // action } // close ImGuiFileDialog::Instance()->Close(); } }
You can define style for files/dirs/links in many ways :
the style can be colors, icons and fonts
the general form is :
ImGuiFileDialog::Instance()->SetFileStyle(styleType, criteria, color, icon, font); styleType can be thoses : IGFD_FileStyleByTypeFile // define style for all files IGFD_FileStyleByTypeDir // define style for all dir IGFD_FileStyleByTypeLink // define style for all link IGFD_FileStyleByExtention // define style by extention, for files or links IGFD_FileStyleByFullName // define style for particular file/dir/link full name (filename + extention) IGFD_FileStyleByContainedInFullName // define style for file/dir/link when criteria is contained in full nameImGuiFileDialog accepts icon font macros as well as text tags for file types.
ImGuIFontStudio is useful here. I wrote it to make it easy to create custom icon sets for use with Dear ImGui.
It is inspired by IconFontCppHeaders, which can also be used with ImGuiFileDialog.
you can also use a regex for the filtering. the regex must be betwwen the ( and ) for be recognized as a regex
samples :
// define style by file extention and Add an icon for .png files ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".png", ImVec4(0.0f, 1.0f, 1.0f, 0.9f), ICON_IGFD_FILE_PIC, font1); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".gif", ImVec4(0.0f, 1.0f, 0.5f, 0.9f), "[GIF]"); // define style for all directories ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir, "", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FOLDER); // can be for a specific directory ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir, ".git", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FOLDER); // define style for all files ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile, "", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FILE); // can be for a specific file ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile, ".git", ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FILE); // define style for all links ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeLink, "", ImVec4(0.5f, 1.0f, 0.9f, 0.9f)); // can be for a specific link ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeLink, "Readme.md", ImVec4(0.5f, 1.0f, 0.9f, 0.9f)); // define style for any files/dirs/links by fullname ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "doc", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_FILE_PIC); // define style by file who are containing this string ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_BOOKMARK); all of theses can be miwed with IGFD_FileStyleByTypeDir / IGFD_FileStyleByTypeFile / IGFD_FileStyleByTypeLink like theses by ex : ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir | IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_BOOKMARK); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile | IGFD_FileStyleByFullName, "cmake", ImVec4(0.5f, 0.8f, 0.5f, 0.9f), ICON_IGFD_SAVE); // for all these,s you can use a regex // ex for color files like Custom*.h ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "(Custom.+[.]h)", ImVec4(0.0f, 1.0f, 1.0f, 0.9f), ICON_IGFD_FILE_PIC, font1);this sample code of master/main.cpp produce the picture above :
ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "(Custom.+[.]h)", ImVec4(1.0f, 1.0f, 0.0f, 0.9f)); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".cpp", ImVec4(1.0f, 1.0f, 0.0f, 0.9f)); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".h", ImVec4(0.0f, 1.0f, 0.0f, 0.9f)); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".hpp", ImVec4(0.0f, 0.0f, 1.0f, 0.9f)); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".md", ImVec4(1.0f, 0.0f, 1.0f, 0.9f)); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".png", ImVec4(0.0f, 1.0f, 1.0f, 0.9f), ICON_IGFD_FILE_PIC); // add an icon for the filter type ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByExtention, ".gif", ImVec4(0.0f, 1.0f, 0.5f, 0.9f), "[GIF]"); // add an text for a filter type ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir, nullptr, ImVec4(0.5f, 1.0f, 0.9f, 0.9f), ICON_IGFD_FOLDER); // for all dirs ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile, "CMakeLists.txt", ImVec4(0.1f, 0.5f, 0.5f, 0.9f), ICON_IGFD_ADD); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByFullName, "doc", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_FILE_PIC); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeDir | IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.9f, 0.2f, 0.0f, 0.9f), ICON_IGFD_BOOKMARK); ImGuiFileDialog::Instance()->SetFileStyle(IGFD_FileStyleByTypeFile | IGFD_FileStyleByContainedInFullName, ".git", ImVec4(0.5f, 0.8f, 0.5f, 0.9f), ICON_IGFD_SAVE);
You can define a custom filter name that corresponds to a group of filters using this syntax:
You can also use a regex for the filtering. the regex must be betwwen the ( and ) for be recognized as a regex
custom_name1{filter1,filter2,filter3,(regex0),(regex1)},custom_name2{filter1,filter2,(regex0)},filter1
When you select custom_name1, filters 1 to 3 will be applied. The characters
{
and}
are reserved. Don't use them for filter names.this code :
const char *filters = "Source files (*.cpp *.h *.hpp){.cpp,.h,.hpp},Image files (*.png *.gif *.jpg *.jpeg){.png,.gif,.jpg,.jpeg},.md"; ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", ICON_IMFDLG_FOLDER_OPEN " Choose a File", filters, ".");
You can define in OpenDialog call the count file you want to select :
- 0 => infinite
- 1 => one file only (default)
- n => n files only
See the define at the end of these funcs after path.
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".*,.cpp,.h,.hpp", "."); ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose 1 File", ".*,.cpp,.h,.hpp", ".", 1); ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose 5 File", ".*,.cpp,.h,.hpp", ".", 5); ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose many File", ".*,.cpp,.h,.hpp", ".", 0); ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".png,.jpg", ".", "", std::bind(&InfosPane, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3), 350, 1, "SaveFile"); // 1 file
You can set the minimum and/or maximum size of the dialog:
ImVec2 maxSize = ImVec2((float)display_w, (float)display_h); // The full display area ImVec2 minSize = maxSize * 0.5f; // Half the display area ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey", ImGuiWindowFlags_NoCollapse, minSize, maxSize);
You can activate this feature by uncommenting
#define USE_EXPLORATION_BY_KEYS
in your custom config file (CustomImGuiFileDialogConfig.h)You can also uncomment the next lines to define navigation keys:
- IGFD_KEY_UP => Up key for explore to the top
- IGFD_KEY_DOWN => Down key for explore to the bottom
- IGFD_KEY_ENTER => Enter key for open directory
- IGFD_KEY_BACKSPACE => BackSpace for comming back to the last directory
You can also jump to a point in the file list by pressing the corresponding key of the first filename character.
As you see the current item is flashed by default for 1 second. You can define the flashing lifetime with the function
ImGuiFileDialog::Instance()->SetFlashingAttenuationInSeconds(1.0f);
You can create/edit/call path bookmarks and load/save them.
Activate this feature by uncommenting:
#define USE_BOOKMARK
in your custom config file (CustomImGuiFileDialogConfig.h)More customization options:
#define bookmarkPaneWith 150.0f => width of the bookmark pane #define IMGUI_TOGGLE_BUTTON ToggleButton => customize the Toggled button (button stamp must be : (const char* label, bool *toggle) #define bookmarksButtonString "Bookmark" => the text in the toggle button #define bookmarksButtonHelpString "Bookmark" => the helper text when mouse over the button #define addBookmarkButtonString "+" => the button for add a bookmark #define removeBookmarkButtonString "-" => the button for remove the selected bookmark
- You can select each bookmark to edit the displayed name corresponding to a path
- Double-click on the label to apply the bookmark
You can also serialize/deserialize bookmarks (for example to load/save from/to a file):
Load => ImGuiFileDialog::Instance()->DeserializeBookmarks(bookmarString); Save => std::string bookmarkString = ImGuiFileDialog::Instance()->SerializeBookmarks();you can also add/remove bookmark by code :
and in this case, you can also avoid serialization of code based bookmark
Add => ImGuiFileDialog::Instance()->AddBookmark(bookmark_name, bookmark_path); Remove => ImGuiFileDialog::Instance()->RemoveBookmark(bookmark_name); // true for prevent serialization of code based bookmarks Save => std::string bookmarkString = ImGuiFileDialog::Instance()->SerializeBookmarks(true);(please see example code for details)
Right clicking on any path element button allows the user to manually edit the path from that portion of the tree. Pressing the completion key (GLFW uses
enter
by default) validates the new path. Pressing the cancel key (GLFW usesescape
by default) cancels the manual entry and restores the original path.
If you want avoid overwriting files after selection, ImGuiFileDialog can show a dialog to confirm or cancel the operation.
To do so, define the flag ImGuiFileDialogFlags_ConfirmOverwrite in your call to OpenDialog/OpenModal.
By default this flag is not set since there is no pre-defined way to define if a dialog will be for Open or Save behavior. (by design! :) )
Example code For Standard Dialog :
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", ICON_IGFD_SAVE " Choose a File", filters, ".", "", 1, nullptr, ImGuiFileDialogFlags_ConfirmOverwrite);Example code For Modal Dialog :
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", ICON_IGFD_SAVE " Choose a File", filters, ".", "", 1, nullptr, ImGuiFileDialogFlags_Modal | ImGuiFileDialogFlags_ConfirmOverwrite);This dialog will only verify the file in the file field, not with
GetSelection()
.The confirmation dialog will be a non-movable modal (input blocking) dialog displayed in the middle of the current ImGuiFileDialog window.
As usual, you can customize the dialog in your custom config file (CustomImGuiFileDialogConfig.h in this example)
Uncomment these line for customization options:
//#define OverWriteDialogTitleString "The file Already Exist !" //#define OverWriteDialogMessageString "Would you like to OverWrite it ?" //#define OverWriteDialogConfirmButtonString "Confirm" //#define OverWriteDialogCancelButtonString "Cancel"See the result :
ImGuiFileDialog uses the same code internally for Open and Save dialogs. To distinguish between them access the various data return functions depending on what the dialog is doing.
When selecting an existing file (for example, a Load or Open dialog), use
std::map<std::string, std::string> GetSelection(); // Returns selection via a map<FileName, FilePathName> UserDatas GetUserDatas(); // Get user data provided by the Open dialogTo selecting a new file (for example, a Save As... dialog), use:
std::string GetFilePathName(); // Returns the content of the selection field with current file extension and current path std::string GetCurrentFileName(); // Returns the content of the selection field with current file extension but no path std::string GetCurrentPath(); // Returns current path only std::string GetCurrentFilter(); // The file extension
You can now, display thumbnails of pictures.
The file resize use stb/image so the following files extentions are supported :
- .png (tested sucessfully)
- .bmp (tested sucessfully)
- .tga (tested sucessfully)
- .jpg (tested sucessfully)
- .jpeg (tested sucessfully)
- .gif (tested sucessfully_ but not animation just first frame)
- .psd (not tested)
- .pic (not tested)
- .ppm (not tested)
- .pgm (not tested)
Corresponding to your backend (ex : OpenGl) you need to define two callbacks :
- the first is a callback who will be called by ImGuiFileDialog for create the backend texture
- the second is a callback who will be called by ImGuiFileDialog for destroy the backend texture
After that you need to call the function who is responsible to create / destroy the textures. this function must be called in your GPU Rendering zone for avoid destroying of used texture. if you do that at the same place of your imgui code, some backend can crash your app, by ex with vulkan.
To Clarify :
This feature is spliited in two zones :
- CPU Zone : for load/destroy picture file
- GPU Zone : for load/destroy gpu textures. This modern behavior for avoid destroying of used texture, was needed for vulkan.
This feature was Successfully tested on my side with Opengl and Vulkan. But im sure is perfectly compatible with other modern apis like DirectX and Metal
ex, for opengl :
// Create thumbnails texture ImGuiFileDialog::Instance()->SetCreateThumbnailCallback([](IGFD_Thumbnail_Info *vThumbnail_Info) -> void { if (vThumbnail_Info && vThumbnail_Info->isReadyToUpload && vThumbnail_Info->textureFileDatas) { GLuint textureId = 0; glGenTextures(1, &textureId); vThumbnail_Info->textureID = (void*)textureId; glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)vThumbnail_Info->textureWidth, (GLsizei)vThumbnail_Info->textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, vThumbnail_Info->textureFileDatas); glFinish(); glBindTexture(GL_TEXTURE_2D, 0); delete[] vThumbnail_Info->textureFileDatas; vThumbnail_Info->textureFileDatas = nullptr; vThumbnail_Info->isReadyToUpload = false; vThumbnail_Info->isReadyToDisplay = true; } });// Destroy thumbnails texture ImGuiFileDialog::Instance()->SetDestroyThumbnailCallback([](IGFD_Thumbnail_Info* vThumbnail_Info) { if (vThumbnail_Info) { GLuint texID = (GLuint)vThumbnail_Info->textureID; glDeleteTextures(1, &texID); glFinish(); } });// GPU Rendering Zone // To call for Create/ Destroy Textures ImGuiFileDialog::Instance()->ManageGPUThumbnails();
The dialog can be embedded in another user frame than the standard or modal dialog
You have to create a variable of type ImGuiFileDialog. (if you are suing the singleton, you will not have the possibility to open other dialog)
ex :
ImGuiFileDialog fileDialog; // open dialog; in this case, Bookmark, directory creation are disabled with, and also the file input field is readonly. // btw you can od what you want fileDialog.OpenDialog("embedded", "Select File", ".*", "", -1, nullptr, ImGuiFileDialogFlags_NoDialog | ImGuiFileDialogFlags_DisableBookmarkMode | ImGuiFileDialogFlags_DisableCreateDirectoryButton | ImGuiFileDialogFlags_ReadOnlyFileNameField); // then display, here // to note, when embedded the ImVec2(0,0) (MinSize) do nothing, only the ImVec2(0,350) (MaxSize) can size the dialog frame fileDialog.Display("embedded", ImGuiWindowFlags_NoCollapse, ImVec2(0,0), ImVec2(0,350)))the result :
you have a separator between two directories in the path composer when you click on it you can explore a list of parrallels directories of this point
this feature is disabled by default you can enable it with the compiler flag : #define USE_QUICK_PATH_SELECT
you can also customize the spacing between path button's with and without this mode you can do that by define the compiler flag : #define CUSTOM_PATH_SPACING 2 if undefined the spacing is defined by the imgui theme
you can use this flag 'ImGuiFileDialogFlags_CaseInsensitiveExtention' when you call the open functions
by ex : if the flag ImGuiFileDialogFlags_CaseInsensitiveExtention is used with filters like .jpg or .Jpg or .JPG all files with extentions by ex : .jpg and .JPG will be displayed
You can customize many aspects of ImGuiFileDialog by overriding
ImGuiFileDialogConfig.h
.To enable your customizations, define the preprocessor directive CUSTOM_IMGUIFILEDIALOG_CONFIG with the path of your custom config file. This path must be relative to the directory where you put the ImGuiFileDialog module.
This operation is demonstrated in
CustomImGuiFileDialog.h
in the example project to:
- Have a custom icon font instead of labels for buttons or message titles
- Customize the button text (the button call signature must be the same, by the way! :)
The custom icon font used in the example code (CustomFont.cpp and CustomFont.h) was made with ImGuiFontStudio, which I wrote. :)
ImGuiFontStudio uses ImGuiFileDialog! Check it out.
You can specify :
- the width of "ok" and "cancel" buttons, by the set the defines "okButtonWidth" and "cancelButtonWidth"
- the alignement of the button group (left, right, middle, etc..) by set the define "okCancelButtonAlignement"
- if you want to have the ok button on the left and cancel button on the right or inverted by set the define "invertOkAndCancelButtons"
just see theses defines in the config file
//Validation buttons //#define okButtonString " OK" //#define okButtonWidth 0.0f //#define cancelButtonString " Cancel" //#define cancelButtonWidth 0.0f //alignement [0:1], 0.0 is left, 0.5 middle, 1.0 right, and other ratios //#define okCancelButtonAlignement 0.0f //#define invertOkAndCancelButtons falsewith Alignement 0.0 => left
with Alignement 1.0 => right
with Alignement 0.5 => middle
ok and cancel buttons inverted (cancel on the left and ok on the right)
you can use a regex for filtering and file coloring
for have a filter recognized as a regex, you must have it between a ( and a )
this one will filter files who start by the word "Common" and finish by ".h"
ex : "(Custom.+[.]h)"
use cases :
- Simple filter :
OpenDialog("toto", "Choose File", "(Custom.+[.]h)");
- Collections filter : for this one the filter is between "{" and "}", so you can use the "(" and ")" outside
OpenDialog("toto", "Choose File", "Source files (*.cpp *.h *.hpp){(Custom.+[.]h),.h,.hpp},);
- file coloring : this one will colorized all files who start by the word "Common" and finish by ".h"
SetFileStyle(IGFD_FileStyleByFullName, "(Custom.+[.]h)", ImVec4(1.0f, 1.0f, 0.0f, 0.9f));
- with this feature you can by ex filter and colorize render frame pictures who have ext like .000, .001, .002, etc..
OpenDialog("toto", "Choose File", "([.][0-9]{3})"); SetFileStyle(IGFD_FileStyleByFullName, "([.][0-9]{3})", ImVec4(1.0f, 1.0f, 0.0f, 0.9f));
this api was sucessfully tested with CImGui
A C API is available let you include ImGuiFileDialog in your C project. btw, ImGuiFileDialog depend of ImGui and dirent (for windows)
Sample code with cimgui :
// create ImGuiFileDialog ImGuiFileDialog *cfileDialog = IGFD_Create(); // open dialog if (igButton("Open File", buttonSize)) { IGFD_OpenDialog(cfiledialog, "filedlg", // dialog key (make it possible to have different treatment reagrding the dialog key "Open a File", // dialog title "c files(*.c *.h){.c,.h}", // dialog filter syntax : simple => .h,.c,.pp, etc and collections : text1{filter0,filter1,filter2}, text2{filter0,filter1,filter2}, etc.. ".", // base directory for files scan "", // base filename 0, // a fucntion for display a right pane if you want 0.0f, // base width of the pane 0, // count selection : 0 infinite, 1 one file (default), n (n files) "User data !", // some user datas ImGuiFileDialogFlags_ConfirmOverwrite); // ImGuiFileDialogFlags } ImGuiIO* ioptr = igGetIO(); ImVec2 maxSize; maxSize.x = ioptr->DisplaySize.x * 0.8f; maxSize.y = ioptr->DisplaySize.y * 0.8f; ImVec2 minSize; minSize.x = maxSize.x * 0.25f; minSize.y = maxSize.y * 0.25f; // display dialog if (IGFD_DisplayDialog(cfiledialog, "filedlg", ImGuiWindowFlags_NoCollapse, minSize, maxSize)) { if (IGFD_IsOk(cfiledialog)) // result ok { char* cfilePathName = IGFD_GetFilePathName(cfiledialog); printf("GetFilePathName : %s\n", cfilePathName); char* cfilePath = IGFD_GetCurrentPath(cfiledialog); printf("GetCurrentPath : %s\n", cfilePath); char* cfilter = IGFD_GetCurrentFilter(cfiledialog); printf("GetCurrentFilter : %s\n", cfilter); // here convert from string because a string was passed as a userDatas, but it can be what you want void* cdatas = IGFD_GetUserDatas(cfiledialog); if (cdatas) printf("GetUserDatas : %s\n", (const char*)cdatas); struct IGFD_Selection csel = IGFD_GetSelection(cfiledialog); // multi selection printf("Selection :\n"); for (int i = 0; i < (int)csel.count; i++) { printf("(%i) FileName %s => path %s\n", i, csel.table[i].fileName, csel.table[i].filePathName); } // action // destroy if (cfilePathName) free(cfilePathName); if (cfilePath) free(cfilePath); if (cfilter) free(cfilter); IGFD_Selection_DestroyContent(&csel); } IGFD_CloseDialog(cfiledialog); } // destroy ImGuiFileDialog IGFD_Destroy(cfiledialog);
The sample app is [here in master branch]((https://github.com/aiekick/ImGuiFileDialog/tree/master)
You need to use cMake. For the 3 Os (Win, Linux, MacOs), the cMake usage is exactly the same,
Choose a build directory. (called here my_build_directory for instance) and Choose a Build Mode : "Release" / "MinSizeRel" / "RelWithDebInfo" / "Debug" (called here BuildMode for instance) Run cMake in console : (the first for generate cmake build files, the second for build the binary)
cmake -B my_build_directory -DCMAKE_BUILD_TYPE=BuildMode cmake --build my_build_directory --config BuildMode
Some cMake version need Build mode define via the directive CMAKE_BUILD_TYPE or via --Config when we launch the build. This is why i put the boths possibilities
By the way you need before, to make sure, you have needed dependencies.
You need to have the opengl library installed
You need many lib : (X11, xrandr, xinerama, xcursor, mesa)
If you are on debian you can run :
sudo apt-get update sudo apt-get install libgl1-mesa-dev libx11-dev libxi-dev libxrandr-dev libxinerama-dev libxcursor-dev
you need many lib : opengl and cocoa framework
You can check by example in this repo with the file CustomImGuiFileDialogConfig.h :
- this trick was used for have custom icon font instead of labels for buttons or messages titles
- you can also use your custom imgui button, the button call stamp must be same by the way :)
The Custom Icon Font (in CustomFont.cpp and CustomFont.h) was made with ImGuiFontStudio (https://github.com/aiekick/ImGuiFontStudio) i wrote for that :) ImGuiFontStudio is using also ImGuiFileDialog.$