## Introduction This is an attempt to have an open source reimplementation of PICO-8 fantasy console to be used on Desktop platforms but especially wherever you want to compile it. It was born as an attempt to make PICO-8 games playable on OpenDingux devices (GCW0, RG350, ..). It has now been extended to be compiled as a RetroArch core too. ## Implementation The emulator is written in C++11 and embeds Lua source code (to allow extensions to the language that PICO-8 has). It has a SDL2.0 back-end but a SDL1.2 back-end wouldn't be hard to implement. ## Status Currently much of the API is already working with good performance, even basic sound and music are working. Many demos already work and even some full games. - All graphics functions have been implemented but not all their subfeatures, - All math functions have been implemented, - Sound functions have been implemented together with an audio renderer stack but many effects still missing - Common platform functions have been implemented - Some Lua language extensions have been implemented - Many quirks of the Lua extensions are implemented but some of most obscure things are still missing Fixed arithmetic support is still missing. ## Screenshots ![](projects/screenshots/screenshot1.png) ![](projects/screenshots/screenshot2.png) ![](projects/screenshots/screenshot3.png) ## Building If you want to build a libretro backend: ``` make ``` If you want to build a local binary you can run: ``` cmake . make ``` If you want to cross-compile for OpenDingux: ``` cmake -DOPENDINGUX=ON . make ``` If you want to compile for retrofw (assuming your compiler is installed per [retrofw instructions](https://github.com/retrofw/retrofw.github.io/wiki/Making-Games)): ``` CROSS=/opt/mipsel-linux-uclibc/bin/mipsel-buildroot-linux-uclibc- cmake -DRETROFW=ON . make ``` To build an OpenDingux OPK file once your binary is built: ``` mkdir -p projects/opendingux cp -a retro8 projects/opendingux/ cd projects ./build_opk_od.sh ```