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open func draw(renderPassDescriptor: MTLRenderPassDescriptor,
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Is there background rendering, not screen demo, API, and parallel processing possible at the same time? #29

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@ccworld1000 Sounds like you want to render separate scenes into their own MTLTexture? I'd reference this:

open func draw(renderPassDescriptor: MTLRenderPassDescriptor,

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Answer selected by rezaali
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Converted from issue

This discussion was converted from issue #26 on January 17, 2022 18:35.