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DreadKnight opened this issue
Dec 14, 2021
· 1 comment
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abilitiesThe issue is related to an unit ability or morecodingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eye
When enabling a new unit for development, a developer could only be poking at a certain ability, which would be problematic. Even worse, the other abilities would probably be unusable. We should handle such scenarios better, in order to improve testing.
Possible solution would be to have another option for the playable field from data.json file, that will mark units semi playable.
All these beta type of units will only actually be enabled in the development version of the game, being able to unlock / materialize them by holding shift key while in the dash screen during Dark Priest turn that can actually materialize. That way it will be harder for noobie testers to materialize and try to use any of the units that are being worked on and aren't yet properly ready for masses.
The text was updated successfully, but these errors were encountered:
DreadKnight
added
coding
This issue requires some programming
visuals
Various things that easily catch the eye
abilities
The issue is related to an unit ability or more
input
Deals with hotkeys, interaction & accessibility
labels
Dec 14, 2021
abilitiesThe issue is related to an unit ability or morecodingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eye
When enabling a new unit for development, a developer could only be poking at a certain ability, which would be problematic. Even worse, the other abilities would probably be unusable. We should handle such scenarios better, in order to improve testing.
Possible solution would be to have another option for the
playable
field fromdata.json
file, that will mark unitssemi
playable.All these beta type of units will only actually be enabled in the development version of the game, being able to unlock / materialize them by holding shift key while in the dash screen during Dark Priest turn that can actually materialize. That way it will be harder for noobie testers to materialize and try to use any of the units that are being worked on and aren't yet properly ready for masses.
The text was updated successfully, but these errors were encountered: