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Description
Describe the bug
If you have a 'cdda/mods/' folder, you can put your mods in it and they work. That's fine. But when you update the game with this launcher, that mods folder is not repopulated after the update. They get copied into the 'previous_version' folder, but don't get retrieved at the end of the update process.
To Reproduce
Steps to reproduce the behavior:
- Start with an out of date cdda build
- Add some mods to a cdda/mods/ folder
- Update to a newer build
- See that the cdda/mods/ folder is now empty, and that they are in the cdda/previous_version/mods/ folder
Expected behavior
The launcher should recognise that the cdda/mods/ folder needs repopulating. I understand that it would be hard to preserve modifications to the cdda/data/mods/ folder, but restoring an otherwise empty folder should be safe (nothing to conflict with).
Desktop:
- OS: Windows
- Version: 10