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Miguel Tomas
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Updated data to 0.7.0
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html)
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## [0.7.0] - 2021-03-12
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- Added *NonDrawingView* to have an Image without a renderer to not add additional draw calls.
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- Added *SafeAreaHelperView* to add the possibility for the *RectTransform* to adjust himself to the screen notches
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- Added *AnimatedUiPresenter* to play animation on enter or closing
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- Added the possibility to add *Layers* externally into the *UiService*
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**Changed**:
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- Now *Canvas* are single *GameObjects* that can be controlled outside of the *UiService*
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**Fixed**:
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- Fixed the issue when setting data on *UiPresenterData* not being invoked
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## [0.6.1] - 2020-09-24
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- Updated dependency packages

Editor/NonDrawingViewEditor.cs.meta

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Runtime/AnimatedUiPresenter.cs.meta

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Runtime/NonDrawingView.cs.meta

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Runtime/SafeAreaHelperView.cs.meta

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package.json

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{
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"name": "com.gamelovers.uiservice",
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"displayName": "UiService",
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"version": "0.6.1",
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"unity": "2019.3",
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"version": "0.7.0",
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"unity": "2020.1",
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"description": "This package provides a service to help manage an Unity's, game UI.\nIt allows to open, close, load, unload and request any Ui Configured in the game.\nThe package provides a Ui Set that allows to group a set of Ui Presenters to help load, open and close multiple Uis at the same time.\n\nTo help configure the game's UI you need to create a UiConfigs Scriptable object by:\n- Right Click on the Project View > Create > ScriptableObjects > Configs > UiConfigs",
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"dependencies": {
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"com.unity.addressables": "1.15.1"
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"com.unity.addressables": "1.16.16"
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},
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"type": "library",
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"hideInEditor": false

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