A simple Blender script to batch import different Burnout Paradise assets into Blender using DGIorio's Burnout Paradise Blender tools.
- Another simple Blender script to rename all LODs to a more understandable name, that can help with importing those LODs as LODs of the correct mesh in a game engine.
- Another script to organize the added buttons from JeBobs' Burnout Paradise Blender Helpers as well as buttons added by my srcipts. They will now all be under a
Burnout Paradise
menu inObject
>Burnout Paradise
.
- Blender (version 2.65 or later)
- DGIorio's Burnout Paradise Blender tools
- JeBobs' Burnout Paradise Blender Helpers for the menu organizer
- Download the script from this repository.
- Open Blender and go to
Edit > Preferences > Add-ons
. - Click on
Install...
and select the downloaded script file. - Enable the add-on by checking the box next to
Batch Import Burnout Paradise models format (.dat, .BIN, .BNDL)
.
- Go to
File > Import > Batch Import Burnout Paradise (.dat, .BIN, .BNDL)
. - If you don't see the option despite having the script installed and enabled, copy-paste the content of the script into the
Scripting
tab in Blender and run it. The option should appear now. - Select the files you want to import. You can select multiple files at once.
- Configure the import options:
- Resource Version: Select the game version.
- Resource Type: Select the type of resource.
- Is Bundle File: Check if importing from a bundle file.
- Clear Scene: Check to clear the scene before importing.
- Go to
Object
>BP - Rename All LODs
. - The script will rename all LOD meshes based on their parent objects, mostly for for exporting and importing in Unreal Engine 5.
- Ensure you have DGIorio's Burnout Paradise Blender tools installed.
- If the import fails, check the console for error messages and ensure the selected files are compatible with the script.
- If you have any issue or suggestion, feel free to open an issue or create a discussion.