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On a corner it's possible for a pawn to move OR attack the same square, because the pawn can reach the square by moving to it directly or indirectly, with the indirect path corresponding to a "diagonal" attack.
If there is an enemy piece, only the attack is a valid move, but sometimes the invalid move indicator appears over top the valid move indicator. The valid move indicator should get preference.
Actually, this should no longer be possible if I implement truncated cuboctahedral board geometry, I think.
The text was updated successfully, but these errors were encountered:
On a corner it's possible for a pawn to move OR attack the same square, because the pawn can reach the square by moving to it directly or indirectly, with the indirect path corresponding to a "diagonal" attack.
If there is an enemy piece, only the attack is a valid move, but sometimes the invalid move indicator appears over top the valid move indicator. The valid move indicator should get preference.
Actually, this should no longer be possible if I implement truncated cuboctahedral board geometry, I think.
The text was updated successfully, but these errors were encountered: