Note
This does not works in browser for non-video, non-activity quests! For stream/play quests use the desktop app!
Note
When doing stream quests, you need at least 1 other account in the vc!
How to use this script:
- Accept a quest under User Settings -> Gift Inventory
- Press Ctrl+Shift+I to open DevTools
- Go to the
Console
tab - Paste the following code and hit enter:
Click to expand
delete window.$;
let wpRequire;
window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]);
let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getQuest).exports.Z;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getAllThreadsForParent).exports.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
let isApp = navigator.userAgent.includes("Electron/")
if(!quest) {
console.log("You don't have any uncompleted quests!")
} else {
const pid = Math.floor(Math.random() * 30000) + 1000
const applicationId = quest.config.application.id
const applicationName = quest.config.application.name
const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY"].find(x => quest.config.taskConfig.tasks[x] != null)
const secondsNeeded = quest.config.taskConfig.tasks[taskName].target
const secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
if(taskName === "WATCH_VIDEO") {
const tolerance = 2, speed = 10
const diff = Math.floor((Date.now() - new Date(quest.userStatus.enrolledAt).getTime())/1000)
const startingPoint = Math.min(Math.max(Math.ceil(secondsDone), diff), secondsNeeded)
let fn = async () => {
for(let i=startingPoint;i<=secondsNeeded;i+=speed) {
try {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, i + Math.random())}})
} catch(ex) {
console.log("Failed to send increment of", i, ex.message)
}
await new Promise(resolve => setTimeout(resolve, tolerance * 1000))
}
if((secondsNeeded-secondsDone)%speed !== 0) {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
}
console.log("Quest completed!")
}
fn()
console.log(`Spoofing video for ${applicationName}. Wait for ${Math.ceil((secondsNeeded - startingPoint)/speed*tolerance)} more seconds.`)
} else if(taskName === "PLAY_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
}
api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
const appData = res.body[0]
const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
const games = RunningGameStore.getRunningGames()
const fakeGame = {
cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
}
games.push(fakeGame)
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [], added: [fakeGame], games: games})
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) {
console.log("Quest completed!")
const idx = games.indexOf(fakeGame)
if(idx > -1) {
games.splice(idx, 1)
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
}
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
}
}
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
})
} else if(taskName === "STREAM_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
}
let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
id: applicationId,
pid,
sourceName: null
})
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) {
console.log("Quest completed!")
ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
}
}
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
console.log("Remember that you need at least 1 other person to be in the vc!")
} else if(taskName === "PLAY_ACTIVITY") {
const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
const streamKey = `call:${channelId}:1`
let fn = async () => {
console.log("Completing quest", applicationName, "-", quest.config.messages.questName)
while(true) {
const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
const progress = res.body.progress.PLAY_ACTIVITY.value
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
await new Promise(resolve => setTimeout(resolve, 20 * 1000))
if(progress >= secondsNeeded) {
await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
break
}
}
console.log("Quest completed!")
}
fn()
}
}
- Follow the printed instructions depending on what type of quest you have
- If your quest says to "play" the game, you can just wait and do nothing
- If your quest says to "stream" the game, join a vc with a friend or alt and stream any window
- Wait for 15 minutes
- You can now claim the reward in User Settings -> Gift Inventory!
You can track the progress by looking at the Quest progress:
prints in the Console tab, or by reopening the Gift Inventory tab in settings.
Q: Ctrl + Shift + I doesn't work
A: Either download the ptb client, or use this to enable DevTools on stable
Q: I get an error saying "Unauthorized"
A: Discord has patched the script from working in browsers. Use the desktop app, or alternatively find some extension which lets you change your User-Agent and append the string Electron/
anywhere in it.
They have also started checking how many people are in the vc, so make sure you join it on at least 1 other account.
Q: I get a syntax error/unexpected token error
A: Make sure your browser isn't auto-translating this website before copying the script. Turn off any translator extensions and try again.
Q: I get the error Cannot read properties of undefined (reading 'nativeModules')
A: You're on a modded client which is a browser wrapper (i.e. Vesktop). Use an actual desktop app.
Q: I get a different error
A: Make sure you're copy/pasting the script correctly and that you've have done all the steps.
Q: Can you make the script auto accept the quest/reward?
A: No. Both of those actions may show a captcha, so automating them is not a good idea. Just do the two clicks yourself.
Side note: Please don't post your "fixed" or "improved" versions of the script in the comments. It creates unnecessary confusion, often doesn't fix anything, and sometimes puts other people's accounts at risk. I might redact/delete such comments without notice. Thank you for understanding.
TFD 9WMKSEPNCA