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Guide to attaching to Chrome with RenderDoc (for WebGL 2 and WebGPU)
Set the environment variable RENDERDOC_HOOK_EGL to 0. I use the Windows Settings to set this in my User Environment Variables.
Launch RenderDoc
In RenderDoc, navigate to Tools -> Settings, then on the General page, check "Enable process injection (restart required)". Restart RenderDoc.
Grab a copy of WinPixEventRuntime.dll from https://devblogs.microsoft.com/pix/winpixeventruntime/ (rename the .nupkg to a zip, it's in bin/x64), and copy it over to %LocalAppData%\Local\Google\Chrome SxS\Application\$CurrentVersion. Unfortunately this step needs to be repeated every time Chrome updates, since it wipes the current directory. Would be nice if it shipped with Chrome Canary / Chrome Dev (or was statically linked into Chrome)
Launch Chrome with the arguments `--disable-gpu-sandbox --gpu-startup-dialog --disable-direct-composition=1 --enable-dawn-features=use_user_defined_labels_in_backend,emit_hlsl_debug_symbols,disable_symbo
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The DW3000 is an exciting part, available as a convenient Arduino-shield eval board with good distribution. HOWEVER, this is NOT a "maker friendly" part with SparkFun or Adafruit type tutorials and examples! It is a sophisticated radio that can be the heart of a positioning system, but you have to do quite a lot of heavy lifting to get there.
For basic use, the older-but-still-good DW1000 may be a better choice; interface libraries are available for Arduino and Raspberry Pi. Or look into packaged location-system vendors, like Estimote, Pozyx, Ubitrack and many others
UI.Image Blur Shader with layering and masking support
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