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@MadeBaruna
MadeBaruna / README.md
Last active December 24, 2025 01:36
Get Genshin Impact wish history link
@dasdo
dasdo / GIT.md
Last active December 24, 2025 01:36
Lista de Comandos en GIT

Configuración Básica

Configurar Nombre que salen en los commits

	git config --global user.name "dasdo"

Configurar Email

	git config --global user.email [email protected]
@Axel-Erfurt
Axel-Erfurt / celluloidTV.m3u
Last active December 24, 2025 01:35
Livestreams deutscher TV-Sender
#EXTM3U
#EXTINF:-1,ARD
https://daserste-live.ard-mcdn.de/daserste/live/hls/de/master.m3u8
#EXTINF:-1,ARD ONE
https://mcdn-one.ard.de/ardone/hls/master.m3u8
#EXTINF:-1,ARD Alpha
https://mcdn.br.de/br/fs/ard_alpha/hls/de/master.m3u8
#EXTINF:-1,ARD Tagesschau
https://tagesschau.akamaized.net/hls/live/2020115/tagesschau/tagesschau_1/master.m3u8
#EXTINF:-1,ZDF
@muminoff
muminoff / cubemap.py
Created June 19, 2017 00:34
Panorama to cubemap (Python 3)
# !/usr/bin/env python
import numpy as np
from scipy import ndimage, misc
import sys, math, os
from PIL import Image
def cubemap(filename):
SIZE = 1024
HSIZE = SIZE / 2.0
@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active December 24, 2025 01:27
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

@nntrn
nntrn / espn-api-list.md
Last active December 24, 2025 01:27
List of nfl endpoints for ESPN's API

List of NFL API Endpoints

This page has been updated a lot in the past 3 years. Older revisions you might like more than this one:

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active December 24, 2025 01:22
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@edwardmyung
edwardmyung / graphite-dev.md
Last active December 24, 2025 01:20
Graphite.dev Basic Guide

Graphite.dev

Why?

  • Stacked PRs allow you to easily work like so:
    • Work on branch ACQ-000-part-A (which is based on master)
    • Work on branch ACQ-000-part-B (which is based on part-A)
@Nero-PC
Nero-PC / Agent_Site_Basic_DEMO.md
Created December 24, 2025 01:13
Agent Site • Basic DEMO
@yrashk
yrashk / inferal-workspace-architecture.md
Last active December 24, 2025 01:08
Inferal Workspace Architecture

Inferal Workspace Architecture

Your org's brain that AI can use

This document describes the conceptual architecture of the Inferal Workspace - a text-based, version-controlled knowledge and operations hub designed to replace tools like Notion and Webflow while being natively accessible to AI assistants.

Why We Built This

As an engineering-driven organization, we found ourselves fighting our tools instead of using them. Notion couldn't keep up with how we actually work - context scattered across pages, no version control, and AI that could read but not act. Webflow meant our website lived in a silo, disconnected from our codebase and deployment pipelines. Every tool was another tab, another context switch, another place where knowledge went to die.