tellraw @a "\n ① ② ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭ ⑮ ⑯ ⑰ ⑱ ⑲ ⑳"
tellraw @a "\n Ⓐ Ⓑ Ⓒ Ⓓ Ⓔ Ⓕ Ⓖ Ⓗ Ⓘ Ⓙ Ⓚ Ⓛ Ⓜ Ⓝ Ⓞ Ⓟ Ⓠ Ⓡ Ⓢ Ⓣ Ⓤ Ⓥ Ⓦ Ⓧ Ⓨ Ⓩ"
tellraw @a "\n ⓐ ⓑ ⓒ ⓓ ⓔ ⓕ ⓖ ⓗ ⓘ ⓙ ⓚ ⓛ ⓜ ⓝ ⓞ ⓟ ⓠ ⓡ ⓢ ⓣ ⓤ ⓥ ⓦ ⓧ ⓨ ⓩ"
tellraw @a "\n ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀"
tellraw @a "\n ☲ ☵ ☰ ☱ ☳ ☴ ☶ ☷ ⅒ ⅘ ⅛ ⅜ ⅝ ⅞ ⅓ ⅔ ⅐ ⅑ ⅕ ⅖ ⅗ ⅙ ⅚ ⅟ ↉"
tellraw @a "\n ⁰ ¹ ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎"
tellraw @a "\n ∅ ∈ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ ☈ Є ∫ ∮ − ∓ ∞ ∝ ⌀ ⌂ ⌘ 〒 ↔ ⇒ ⇏ ⇔ ⇵"
Discover gists
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
import socket | |
import sys | |
if len(sys.argv) != 3: | |
print "Usage: %s host:port destfile.jpg" % sys.argv[0] | |
sys.exit(1) | |
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) | |
host, port = sys.argv[1].split(':') |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"us-central":[ | |
{ | |
"ip":"138.128.140.253", | |
"dns":"us-central96.discord.gg", | |
"city":"Elk Grove Village", | |
"region":"Illinois", | |
"country":"US", | |
"org":"AS49544 i3D.net B.V" | |
}, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* USB HID Keyboard scan codes as per USB spec 1.11 | |
* plus some additional codes | |
* | |
* Created by MightyPork, 2016 | |
* Public domain | |
* | |
* Adapted from: | |
* https://source.android.com/devices/input/keyboard-devices.html | |
*/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.IO; | |
using System.Net; | |
using System.Net.Http; | |
using System.Threading.Tasks; | |
namespace TestConsole | |
{ | |
// From https://stackoverflow.com/a/41392145/4213397 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--- | |
- hosts: localhost | |
connection: local | |
gather_facts: true | |
tasks: | |
- name: Add APT repositories | |
when: ansible_os_family == 'Debian' | |
become: true | |
block: |
Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
Commit type | Emoji |
---|---|
Initial commit | 🎉 :tada: |
Version tag | 🔖 :bookmark: |
New feature | ✨ :sparkles: |
Bugfix | 🐛 :bug: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--- | |
blueprint: | |
name: Conversation agent Agenda Notification | |
description: | |
Conversation agent generates a notification based on the upcoming calendar | |
agenda, location, and weather information. | |
domain: automation | |
input: | |
notify_time: | |
name: Notification time |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type canvas_item; | |
const vec2 VERTICES[4] = vec2[](vec2(0.0),vec2(0.0,1.0),vec2(1.0),vec2(1.0,0.0)); | |
varying vec2 originalUV; | |
varying flat vec4 regionInfo; | |
uniform int outline_size:hint_range(0,10) = 1; | |
uniform vec4 outline_color:source_color = vec4(1.0); | |
void vertex() { |
NewerOlder